Hello there,
i`m trieing to at a snowhare, which is trappable and the pelt is sellable.
So i created a new .qb, did all the stuff to have a working snowhare
Everything was quite easy (copy and paste things from the rabbit) BUT
it seems that my manifest had a problem so i checked it with Jofferson 1.5.3 and after some errors and changes it passed without errors.
But now when i start the game the log file looks like this:
2015-Jun-18 15:20:37.785399 | server | 1 | resources | Error reading manifest of snowharemod: Missing :
Source:
(followed by the manifest)
Can someone please explain to me whats wrong with my manifest ?
Pretty much what I was going to say. Was just looking at Jofferson and it hasn’t been updated in 10 months. That seems super out of date for a game that’s had several major versions since then, so it’s results aren’t necessarily correct (for instance, it reckons the latest versions of radiant and stonehearth mods are faulty).
hmmm…might be. but i dont want to override the rabbit into a snowhare. I want to add a new critter for the traps.
I read (correct me if im wrong) that theres no way of adding new folders by mixin. So i thought of adding my jsons into existing ones.
I´m just beginning modding and this is my first project, so please explain detailed if possible.
Not 100% sure as I’m at work, but sheep are included in the critter nest mixin, and they don’t spawn until pastures are placed. I therefore assume they are one and the same
ok did what i thought of was necessary
added
"mixintos": {
“stonehearth:scenario:scenario_index.json”: “file(scenario/scenario_index.json)”
}
in my manifest and created a scenario_index with my snowhare_nest
i think im not familliar enough with the errors in the log file of stonehearth I always get 2015-Jun-18 18:22:02.934389 | server | 1 | resources | could not find resource for stonehearth/scenario/scenario_index.json while processing overrides for snowharemod. ignoring. and i dont know which resources
Is that a error in the paths ?
Is the trapper animal related to the critter nests?
Be sure to check that first. Otherwise you only have to add a new critter. And the trap picks your animal at random.
Not sure to be honest. I haven’t looked at it in any detail. Critter nests may only be used to create random terrain littering critters, so you could be right. They might not be trapper related at all.
Edit, hmm. The trapping grounds component just creates a critter, not a critter nest…
If you copied the rabbit.json
“mixins” : “stonehearth:mixins:critter” should be there.
Yes, if you add the critter mixin, it will give the new entity the attributes of critters. We gave it to sheep at first, and they were getting stuck in trapper traps. Yay!
The nests are currently independent of the trapping grounds; we have some plans in the future of increasing yield when there’s a nest nearby.
Because of that i tried to figure out where the trapping critter reference is.
Ok, i got i so far that the world generator accepts everything
but i got problems with invalid file path errors and i can`t figure it out
but for today i will quit. Two days of reading jsons and luacs and starting the game a hundred times is enough. Tomorrow i will go on to solve this seemingly little problem i hope.
Heres the error. Any suggestions of locating the file path would be appreciated std:execption:invalid file path snowhare.`
is that the file path in my manifest ?
New day old problems…still fighting with invalid file path errors…can`t find them