Editing Build during construction causes Error then crashes computer with RAM usage

Was trying to make a town center and noticed some of the build was under the adjacent walkway. Paused the build and updated it and then I get the below error (x 2000+) and then the RAM usage skyrockets and my system becomes unstable.

develop-2617 (x64)
…th/services/server/build/scaffolding_builder_1d.luac:128: assertion failed!
stack traceback:
radiant/modules/events.luac:43: in function <radiant/modules/events.luac:40>
[C]: in function ‘assert’
…th/services/server/build/scaffolding_builder_1d.luac:128: in function ‘_cover_project_region’
…th/services/server/build/scaffolding_builder_1d.luac:98: in function ‘_update_scaffolding_size’
…th/services/server/build/scaffolding_builder_1d.luac:91: in function 'obj’
radiant/modules/events.luac:14: in function 'self’
radiant/modules/events.luac:54: in function <radiant/modules/events.luac:52>
[C]: in function 'xpcall’
radiant/modules/events.luac:52: in function 'trigger’
radiant/modules/events.luac:70: in function '_trigger_gameloop’
radiant/modules/events.luac:78: in function '_update’
radiant/server.luac:19: in function <radiant/server.luac:17>

Was able to catch a little more of it in action. The Shot below is the finished project. Somehow I drew (or was able to draw) onto the 3 wide path to the East (looking down). This caused visual tearing since the path was created before the Plaza.

So, I reloaded and deleted the extra strip from the design. This seems to have caused the path itself to be deleted and tied into the Plaza build. Generating the error in the first post.

This is a known issue and why the game says “You can’t change this building once you start building, are you really sure you want to start building?” when you tell it to start building.

No, it was the bug for the infinite error code that was popping up that they fixed for 2620.

Thanks for the clarification. It was actually pretty hard to tell you were reporting that bug still being around and not the other.