This one’s a little hard to explain, but I’ll do my best. This happened twice to me when messing around in the unstable build of the game. It seems every time a lone Goblin Thief comes to try to rob me of my items, the encounter music begins to play. That is normal, but the bug is after you kill the invader, because the encounter music keeps playing when there’s no nearby enemies around. I’m guessing it has something to do with the script that’s tied to the event or something.
I moved 5 posts to an existing topic: Dev 2521 Error “attempt to call method 'is_dead” (a nil value)