Yeah, exactly! It was heartening to see the team playtesting it and laughing along with the pure fun of playing together… this is what I was talking about when I mentioned multiplayer before! I know a lot of it was laughing at all of the bugs they found, but I think they sensed just how fun it was to be having a synchronous multiplayer experience.
I’m curious as to how they’ll develop it when they start to release multiplayer in an alpha. Will it be new features in both singleplayer and multiplayer? Or will singleplayer get new features while multiplayer remains at an earlier alpha for features? For example, let’s say in Alpha 26, they release an early prototype for multiplayer, for two players on the same map. Then, in Alpha 27, they add, I dunno, a new profession, let’s say. So the new profession isn’t in multiplayer (in Alpha 27) but only in singleplayer, until enough features get added to singleplayer that multiplayer also gets an update (in some future Alpha, like Alpha 29 or something). The first scenario (where both singleplayer and multiplayer are given the same new features every Alpha) would slow the process of producing Alphas because every new feature would have to be tested in both singleplayer and multiplayer.
I guess we’ll find out more on Thursday, but I’m excited to see the dev team agreeing with us on multiplayer! I’ve also hyped up some of my friends in letting them know that multiplayer is at least being discussed on the team.