Other Announcements
Stream: Stream happens as usual on Thursday at 6:00pm PST! Justin (and maybe Angelo) will be writing code together. Come with engineering questions and asks!
Other Work: This week, Justin gets a hero trophy for destroying a number of really weird bugs related to the latest version of SFML, our audio library. With any luck, this will stop Symantec and Avast from complaining about a file that we know is fine and that hasn’t changed in 4 years. If you see Symantec or Avast complaining about SH, let them know they’ve found a false positive via this link here. Everyone else continues as they were last week, on an interesting grab bag of long term prototypes (building, meta-level motivations), long-term retrofits (water), and more conversation items and bugfixes.
This episode really made me appreciate how much work has gone into the conversation system. I also felt like it was a small system for an entire update to focus on at first, even though I’ve come to like it, but… wow. Hopefully all this base code will make a whole range of further interactions easier to add.
Glad to see this system being implemented so deeply with the team. I look forward to seeing how other systems (building and water) are improved due to your new workflow.
Yes! This is what i’m talking about! The featur seems so small, but you can feel (and now see) how much thought went into it, it’s a stepping-stone for bigger goals, and that is a great way to carry on development so the game is fluid and smooth instead of being patchwork of features that barely fit one-another
But now with conversations off the DT, what will the next topic be? For the community’s sake i’d prefer a rather short series (maybe two or three, but four seems a bit too long) but i’m just interested in what’s next
Interesting.
As far as I can tell, hearthlings should have some kind of “memory” to keep tabs of conversation topics.
Does that mean they will remember with whom did they agree/argue the most? Looks like a good base to construct some friendship.
Nice to see this getting more and more fleshed out. Gives me another thing to watch beyond them building the things I set forth. At least when it is to be completed, or released to the default. Keep up the lovely work.
Currently they don’t, but the system was built with an eye towards that exact feature. Once we get to social systems, one can imagine building dynamic friendships/rivalries based on regular agreements/disagreements with someone.