Stream! Stream is happening this week on Thursday at www.twitch.tv/stonehearth. This week it’s Artist Matt Malley, so hop in with animation, vfx or general art questions!
Work! This week, aside from conversations, the team is working hard on bugs—our recent push to Steam Unstable uncovered an issue between Symatec and our version of the sound library SFML. We haven’t updated our SFML instance in 3 years, so we’re sure nothing has changed on our end, but Symantec is unconvinced. We’ll keep petitioning them, but in the meantime, Justin is upgrading our instance, which is always fraught; in our case, a bunch of our audio now crashes on load.
The rendering abstraction work we did altered the way we use the pathfinder, which was the source of some of the idle hearthling bugs you guys noticed earlier this week. It turns out the pathfinder was giving up earlier than before, and also consuming more CPU than before. Max, Linda and Chris tanked this one, and hopefully it should be fixed in the version we shipped last night.
In addition to this, the team continues to work on conversation features, on tuning conversation frequency, and on some long term projects—building performance and AI, metagame design, water, and concept art, with some notable experiments from Chris in improving the UX of building walls and rooms. You can see these in his devstream from last week, or on YouTube here! Stonehearth Dev Stream 275: Moar building