@henryforprez Hey there, this is taken form the collated Q & A:
Engine/ Programs used
- What program do you use to make those models?
- What engine/language are you developing this in?
“We wrote our own engine in C++ and Open GL.”.
- Are you building everything from scratch or are you using an existing engine?
“The game engine is written in C++ with Lua for scripting. We use Horde3d for rendering with a few custom node types, custom extensions, and lots of our own shaders.”
Also, extra little bit of info:
“We use Qubicle for all the voxel art. Stonehearth comsumes .qb files natively and our resource file format is just JSON, so it’s really easy to get new art assets into the game. We’re using 3DSMax for rigging and animation, but the animation file format is, again, just JSON.”
Hope that helps!