I like them more as settings you are able to give to a guard. And if you switch them over too much it will have automatically have a jetlag and sleep parts during duty.
I remember hearing that. If I have it right in my mind, there have been some questions on how learned skills could be handled. E.g. if your hunter is promoted to a chef, you do not have a hunter anymore. So either you need to educate a new one (who might start with zero skills), or demote your chef back to a hunter… and he still might have forgot all the skills. However, not sure if there was a final conclusion.
oh, definitely… you would lose the previous profession’s skills… but that’s the player’s choice…
“i dont need two farmers any longer… i think Mer will now serve as a lumberjack”…
i dont think that once Mer is “promoted” to a farmer initially, the player would not have a chance to put him into another profession at some later point…
I am pretty sure that higher tier classes will have all the abilities of the classes below them on the tree. If you promote someone they shouldn’t forget everything they know. For example if you promote a brewer to brew-master he should still be able to craft everything that a brewer could. I think I recall something in one of the live-streams regarding this.
The most important question for me here…what do we do at night? I mean if I spend say ten minutes working, and then all my workers get tired and go to sleep, what do I do for the next ten minutes of the night cycle? Start assigning tasks for them to perform once they wake? I are confuzled…
it should be obvious, but just in case… the freaks come out at night!
thats a good question though… aside from the obvious “restorative” benefits for your units (perhaps they’ll have reduced fatigue, improved performance, etc.), there would have to be something tangible to “do” at night as well… as opposed to watching all the 's
perhaps there will be certain functions/activities that can only be performed at night (wondering who will bite on that one)…
i wouldnt be so hard on yourself… but no, i was thinking more along the lines of certain crops that grow best by moonlight, or certain game that are more likely to be tamed/hunted during the night cycle…
yes. It was on some of the streams. Go re-watch them all, cause you clearly missed something .
I dont recall which stream it was. It was about promoting a worker to a carpenter. You cannot switch him back to the worker. Otherwise you would just switch profession all the time. It is the strategy to find the right time to promote the worker at the loss of harvesting and building power.