I just noticed that my 4 footmen recently started to do everything a normal worker Hearthling does
may be related to my RAM stress test overloading the game engine but I’m not sure since I got 319 errors by now
the probably most related one to this could be this one
develop-2513 (x64)
stonehearth/components/ai/execution_unit_v2.luac:60: bad unit transition "start_thinking" from "finished" in action fill the backpack with ground items
stack traceback:
radiant/modules/common.luac:32: in function <radiant/modules/common.luac:32>
[C]: in function 'error'
stonehearth/components/ai/execution_unit_v2.luac:60: in function '_unknown_transition'
stonehearth/components/ai/execution_unit_v2.luac:85: in function '_start_thinking'
stonehearth/components/ai/execution_frame.luac:212: in function '_do_slow_thinking'
stonehearth/components/ai/execution_frame.luac:270: in function '_fn'
radiant/controllers/timer_controller.luac:28: in function 'fire'
radiant/controllers/time_tracker_controller.luac:9: in function <radiant/controllers/time_tracker_controller.luac:9>
[C]: in function 'xpcall'
radiant/controllers/time_tracker_controller.luac:9: in function 'set_now'
radiant/controllers/time_tracker_controller.luac:20: in function 'increment_now'
radiant/modules/timer.luac:6: in function 'self'
radiant/modules/events.luac:80: in function <radiant/modules/events.luac:78>
[C]: in function 'xpcall'
radiant/modules/events.luac:78: in function 'trigger'
radiant/modules/events.luac:97: in function '_update'
radiant/server.luac:19: in function <radiant/server.luac:17>
Yes, this is intended if the footman has nothing to patrol. Previously, footmen couldn’t put stuff down, which was a bug. Now they can, so they can help restock things. If you have some stockpiles and crates that should be patrolled but the footman is restocking, that is a bug.
[quote=“8BitCrab, post:4, topic:15042, full:true”]though i do notice that all my footmen like to gather stuff after i remove an attack flag/command (i have all 4 footmen in one party)
[/quote]
I have mine in one party too
ok so they are intended to help out if needed… good to know
there is definitely A LOT to restock in this savegame so it’s plausible that the footmen help out
I’m not quite sure if they all help out at the same time because the area is huge and I don’t have them all in view
This has happened as well, and still rampant. I have currently four footmen, two are doing a lot of the work in terms of killing, but one is just sitting there, stands for two seconds, and sits down again. Does absolutely nothing. Despite me killing an Goblin Leader, after deflagging, I would have expected them to go back. No… they’re standing there. There are stockpiles and everything that needs patrolled, but they’re not patrolling at all.
I have four footmen and recently they all have started to act as workers. They still patrol a bit but, as the game progress, they function more and more as workers.
There are plenty of stockpiles and crates for them to patrol so lack of them is not the reason. Likely a bug that appears on long running games.
Funny thing, I actually welcome it. Goblins left a long time ago and I need every hand available with worker’s tasks
Dev alpha 11/453