just got this error out of nowhere… it occured 3 times with 12 iterations each time resulting in 36 messages
develop-2513 (x64)
stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: No matching overload found, candidates: void __add(lua_State*,Point3 const&,Point3 const&)
stack traceback:
stonehearth/components/ai/execution_frame.luac:656: in function <stonehearth/components/ai/execution_frame.luac:649>
[C]: in function 'error'
stonehearth/components/ai/execution_frame.luac:672: in function '_exit_protected_call'
stonehearth/components/ai/execution_frame.luac:667: in function '_protected_call'
stonehearth/components/ai/execution_frame.luac:439: in function '_run_from_started'
stonehearth/components/ai/execution_frame.luac:101: in function '_run'
stonehearth/components/ai/execution_frame.luac:338: in function <stonehearth/components/ai/execution_frame.luac:329>
[C]: in function 'xpcall'
stonehearth/components/ai/execution_frame.luac:658: in function '_protected_call'
stonehearth/components/ai/execution_frame.luac:340: in function 'run'
stonehearth/components/ai/ai_component.luac:129: in function '_thread_main'
stonehearth/services/server/threads/thread.luac:90: in function <stonehearth/services/server/threads/thread.luac:89>
[C]: in function 'xpcall'
stonehearth/services/server/threads/thread.luac:89: in function 'f'
radiant/lib/env.luac:8: in function <radiant/lib/env.luac:8>
ok maybe it was not quite out of nowhere
I was stress testing my RAM usage since I got 32GB of it to see how much I can keep the Derplings busy
as discussed here Hearthling behavior seems to be depending on available RAM so player with less RAM can have less Hearthlings active
so I went ahead and started a ‘bunch’ of jobs for my 25 Hearthlings currently in town and this error showed up after some time