Title:
Bug : popup: No matching overload, C++ exception: lua runtime error
Summary:
I was placing a large wooden crate close to a building being constructed. I accidentally placed it where the scaffolding was next to the building be built and a window popped up with 2 error messages. The second error looks to be incomplete.
1 of 2
develop-3362 (x64)
No matching overload found, candidates: void __sub(lua_State*,Point3 const&,Point3 const&)
stack traceback:
[C]: ?
[C]: ?
[C]: ?
...tonehearth/call_handlers/place_item_call_handler.lua:96: in function <...tonehearth/call_handlers/place_item_call_handler.lua:87>
2 of 2
develop-3362 (x64)
c++ exception: lua runtime error
stack traceback
Steps to reproduce:
- unable to.
Versions and Mods:
I’m running Stonehearth develop 3362 (x64) and have no additional mods running during this save game.
System Information:
Windows 10 64 | AMD FX 8120 8 core proc | 16GB system memory | AMD R9 200