all of a sudden this error popped up out of nowhere (and re-iterated itself 14 times)
judging from the mentioned file some goblin nearby tried to pick up some item?
develop-2494 (x64)
stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: stonehearth/components/ai/execution_frame.luac:672: std::exception: 'invalid file path '/stonehearth/data/rigs/monsters/goblin/effects/carry_pickup_high.json'.'
stack traceback:
stonehearth/components/ai/execution_frame.luac:656: in function <stonehearth/components/ai/execution_frame.luac:649>
[C]: in function 'error'
stonehearth/components/ai/execution_frame.luac:672: in function '_exit_protected_call'
stonehearth/components/ai/execution_frame.luac:667: in function '_protected_call'
stonehearth/components/ai/execution_frame.luac:340: in function 'run'
stonehearth/services/server/ai/compound_action.luac:117: in function 'call_fn'
stonehearth/components/ai/execution_unit_v2.luac:16: in function '_call_run'
stonehearth/components/ai/execution_unit_v2.luac:185: in function '_run_from_started'
stonehearth/components/ai/execution_unit_v2.luac:128: in function '_run'
stonehearth/components/ai/execution_frame.luac:439: in function <stonehearth/components/ai/execution_frame.luac:439>
[C]: in function 'xpcall'
...
stonehearth/components/ai/execution_frame.luac:101: in function '_run'
stonehearth/components/ai/execution_frame.luac:338: in function <stonehearth/components/ai/execution_frame.luac:329>
[C]: in function 'xpcall'
stonehearth/components/ai/execution_frame.luac:658: in function '_protected_call'
stonehearth/components/ai/execution_frame.luac:340: in function 'run'
stonehearth/components/ai/ai_component.luac:128: in function '_thread_main'
stonehearth/services/server/threads/thread.luac:90: in function <stonehearth/services/server/threads/thread.luac:89>
[C]: in function 'xpcall'
stonehearth/services/server/threads/thread.luac:89: in function 'f'
radiant/lib/env.luac:8: in function <radiant/lib/env.luac:8>
It looks like a goblin tried to grab something out of a stacked crate, but goblins don’t have an animation for that yet (they only have carry_pickup and carry_putdown). I haven’t seen this error in the discourse yet either.
hmm the only two crates on the map this time (at least in my visable area) were in the middle of my village and there was definitly no goblin around at that time the error popped up…
Well that’s pretty wierd. You aren’t at peace with the goblins, because that one has a red outline. So what is a hearth-tender doing in your village? Those particular guys aren’t supposed to be thieves. Normally they stay at a goblin camp looking after their camp fire.
Wow that’s pretty amazing. That’s a pretty borked game. Think you can zip up the save file and upload it? It might help someone figure out where everything started going wrong >.>
I also just encountered the evil entitiy ‘nil’ error and now two of my farmers are stuck in snowwhite mode (aka endless sleep)
I can get them to move around again when I set the village in defense mode but once I end that they both stretch their arms and go to sleep on the spot… after reloading they are still animated and not stuck in the ground so I don’t know if it’s the same problem as [d-2494] Error in time_tracker_controller where I just recently jinxed this world by saying everything is ok -_-
could be the green flames… or the skull design
would be nice if you could place them in goblin design in your own camp instead of the regular fire pit that you get after destroying a goblin fire pit
You actually can actually click on the goblin camp fire and move it into your town. But this is an incredibly bad idea as the enemy camp is not destroyed and goblins will spawn from it forever after. Also, some of your hearthlings may go insane.