release-472 (x64)
std::logic_error: 'invalid reference in native get_id’
stack traceback:
[C]: in function ‘get_id’
…i/actions/pickup_item_type_from_backpack_action.luac:23: in function <…i/actions/pickup_item_type_from_backpack_action.luac:20>
[C]: ?
[C]: ?
[C]: in function 'run’
stonehearth/services/server/ai/compound_action.luac:133: in function 'run’
stonehearth/ai/actions/loop_action.luac:59: in function <stonehearth/ai/actions/loop_action.luac:58>
[C]: ?
[C]: ?
[C]: in function 'run’
stonehearth/services/server/ai/compound_action.luac:133: in function <stonehearth/services/server/ai/compound_action.luac:129>
…
[C]: in function 'run’
stonehearth/services/server/ai/compound_action.luac:133: in function <stonehearth/services/server/ai/compound_action.luac:129>
[C]: ?
[C]: ?
[C]: in function 'run’
stonehearth/components/ai/ai_component.luac:186: in function '_thread_main’
stonehearth/services/server/threads/thread.luac:90: in function <stonehearth/services/server/threads/thread.luac:89>
[C]: in function 'xpcall’
stonehearth/services/server/threads/thread.luac:89: in function 'f’
radiant/lib/env.luac:8: in function <radiant/lib/env.luac:8>
Hey there @falanca, welcome to the discourse (or at least your first post)!
Thanks for the report. Do you have any more details regarding this bug…like what was going on when this happened? Did your game continue afterwards, or was it broken?
Also paging @Albert
Thank you for your care it’s so important to me. This bug appeared when I clicked crafters button but my game continued not crashed. I clicked again it worked normally . I just want to post that bug becouse I thought it’s a problem.
It is my pleasure! That’s what the community is for.
Seeing as this happened with the crafting menu…paging @sdee as well…
@falanca - Thanks for the bug report! This has been fixed for the next build.
3 posts were split to a new topic: Engine Error - aborted_frame radiant_policy_rethrow