develop-2494 (x64)
std::logic_error: 'invalid reference in native get_id’
stack traceback:
stonehearth/components/ai/execution_frame.luac:656: in function <stonehearth/components/ai/execution_frame.luac:649>
[C]: in function ‘get_id’
…i/actions/pickup_item_type_from_backpack_action.luac:21: in function 'call_fn’
stonehearth/components/ai/execution_unit_v2.luac:16: in function '_call_run’
stonehearth/components/ai/execution_unit_v2.luac:185: in function '_run_from_started’
stonehearth/components/ai/execution_unit_v2.luac:128: in function '_run’
stonehearth/components/ai/execution_frame.luac:439: in function <stonehearth/components/ai/execution_frame.luac:439>
[C]: in function 'xpcall’
stonehearth/components/ai/execution_frame.luac:658: in function '_protected_call’
stonehearth/components/ai/execution_frame.luac:439: in function '_run_from_started’
stonehearth/components/ai/execution_frame.luac:101: in function ‘_run’
…
stonehearth/components/ai/execution_frame.luac:101: in function '_run’
stonehearth/components/ai/execution_frame.luac:338: in function <stonehearth/components/ai/execution_frame.luac:329>
[C]: in function 'xpcall’
stonehearth/components/ai/execution_frame.luac:658: in function '_protected_call’
stonehearth/components/ai/execution_frame.luac:340: in function 'run’
stonehearth/components/ai/ai_component.luac:128: in function '_thread_main’
stonehearth/services/server/threads/thread.luac:90: in function <stonehearth/services/server/threads/thread.luac:89>
[C]: in function 'xpcall’
stonehearth/services/server/threads/thread.luac:89: in function 'f’
radiant/lib/env.luac:8: in function <radiant/lib/env.luac:8>
I got this error whilst I was trying to build…I’m not quite sure what prompted it…but it popped up when I was using the slab tool in a gate entrance for the walls I was making outside of the entrance to my underground town. Now it won’t let me build anything else on top of the slabs connected to the slabs that bugged out…which is the entire wall I tried resetting the UI and restarting the game, but to no avail so…I came and posted it here in hopes you guys can fix it in an upcoming patch -nodnod-