Desktop Tuesday: Re-Embarkation

One more idea is a cool expedition farewell is to have the hearths build a wagon, you have to fill items in it choose the hearths you want to take it, then have the whole town say their goodbyes and hugs ect ect. They watch as the expedition rolls off into the distance saying GL and Farewell to the three. cheering and all. the camera pans out or follows with music playing as u see them head to the edge of the map to the new area or if u chose the same area to make another village and they fade off or settle there items. this would be awesome to watch lol

2 Likes

This is a little unfortunate. I hope we can at least still have a rimworld style overworld.

Sorry for the long post, a lot to reply to.


Good luck my friend. I’ve argued for almost a year that you can’t have a (good) story without a climax / challenge to over come, and yet…here we are.

That added, the response anymore to “What about this” is that you should just mod it in if you want it.


This was actually said by @Tom as well, and was the reason way back when that they decided not to have an expanding map.


…that aren’t connected to or contribute to your previous town.



And RIOT buying them doesn’t account for anything? Unless RIOT is pulling the plug on this project, which is a whole other arguement we’ll never get an answer to until after it happens, time may be an issue, but money shouldn’t be.


This would have killed the modding sandbox that they’ve aimed for from the beginning though.


My arguement to this would be CCP and Eve Online, being continually updated for 15 years, and that the game is a giant sandbox of its own.


They were part of the Kickstarter Stretch goals.

…but there’s so many broken promises.

Last year, I would have argued that this was the case; especially with all the double talk @Brackhar was doing.

Short answer: Yes.

No, but at the same time I know there’s A LOT going on in the background that if we knew would not only explain everything going on, but may put the team in a bad light.


@megashub -

ALL MY YES!!! To everything! If I could heart it more, I would.


@MelOzone -

I love you right now. Thank you so much for writing out your complete thoughts. More people need to do this rather than being Yes-Men all the time.

Split it. When they go to “embark” ask if they’re expanding the current kingdom or starting anew. If they’re starting anew, then it’s business as it is now. Expanding the kingdom is as stated above.

No point posting here any more

Radiant’s gotten smart enough by now that they rarely confirm or deny future plans in DTs, yet so many people are absolutely convinced they are. Myself, I can’t really get upset at or disappointed by the videos anymore. And I absolutely have gotten disappointed over many of their haphazard “we’re probably not going to be able to do this anymore” posts on the Discourse - but I think, sometimes, you’re all just seeing what you want to see, hearing what you want to hear, not what’s actually been solidly stated in the DTs. It’s basically just a Rorschach test for how you feel about Stonehearth’s development.

6 Likes

I think, sometimes, you’re all just seeing what you want to see, hearing what you want to hear, not what’s actually been solidly stated in the DTs. It’s basically just a Rorschach test for how you feel about Stonehearth’s development.

Profound… and thought provoking…

1 Like

Hence why I said their version. :confused:

But their has been minor discussion with the devs about how their could be a connecting in another thread

Edit: I think it’s important to note that while it doesn’t help your previous town, it massively helps your next town, which is the point of what the game wants to accomplish here. I love this, and while I’d like some small nods to my old town… when I hit that re-embark button, I’m saying I’m ready to move on and try something new with some veterans.

1 Like

I apologize for my mistake.

Eve Online is a P2P game. Stonehearth is not, and was never planned to be a P2P game. If SH was a P2P game, it would have updates for 15 years, and I would not be playing SH. I have nothing against P2P games, it’s just not for me.

There are a whole bunch of things that were slated to be in the game that currently aren’t in it. Nowhere had I seen “We promise the game will have dragons”. Perhaps you interpreted it that way. That’s what I was saying about negative feelings of this DT coming not from broken promises, but unmet expectations.

You just answered your own question. If TR laid out all of their internal goings-on here in the Discourse, fine men like yourself would be all over them, every single week. There would be questions and answers, excuses and justifications, lots of arguing. Not much time for development. And that’s the best case scenario, if they see and acknowledge your post, but not follow it. If they actually took your advice, and had to backtrack on something, and then it turned out your advice didn’t quite account for some small variable somewhere, because you didn’t spend hours in meetings with professionals discussing this very problem… SH would literally never get done. The studio would certainly just fall apart.

I don’t think you’ve said anything negative about Riot’s acquisition of Radiant back when it happened, unlike many other people, myself included. Which, if true (I’m not certain of your feelings on it), props to you. But I do want to use this as an example. Lots of people were against the acquisition, but right now, I think that the acquisition is the only thing that allowed Radiant to continue development on SH for as long as they did. Maybe Riot does tell Radiant to cut back on some of the features, but that’s because they take all these wonderful ideas that we have on these forums, discuss and dissect them, weigh them against their other priorities, and make very, very difficult decisions based on budget. Yeah, Riot is a vast cash maw, but no sane businessman will ever want to keep blowing probably 30-40k a month [vvvv conservative estimate] on a project which is 15 years away from completion, and doesn’t have a fanbase the size of Minecraft.

Iunno. Call me a yes-man, call me a fatalist, but I am not seeing any “screw the fans” kind of moves here. As long as I am not getting this feeling, I believe that the studio is acting in my best interests. I may not LIKE some of these decisions, but I also understand that they were made after lots of discussion, arguing among people with far more experience in the industry and in the very game itself than I. This must have been the best decision, and any alternative would have either pissed us off more, or hurt the game in the long term.

10 Likes

For me Stonehearth was always this cute little sandboxy game. Where I could play however I wanted and I was allowed to use anything I found in the sandbox. Then the town progression quests came, and with it the choice-locked features (legendaries, masterwork tier, recipes).

It felt like Team Radiant essentially created several tiny little sandboxes right next to the big one I was thrown into, rather than adding more sand to it. Now, if I want to play with more sand, I am forced to make arbitrary choices. Now with re-embarkation, I am granted a way to unlock all the sand (well, most of it) but I must discard my current sand castles and build anew multiple times.

Should this really be the goal? To quit and start over?

Done. Yes.

Not because I felt like it is done, per se. Rather, it is done because an NPC strolled into my town and told me it’s done. The orange notification glares at me and tells me, “Pack your shit and GTFO.”

And once I start a new game, I’ll probably never glance back to the old one. It’s gone forever, the achievements of those hearthlings did not matter at all.

The thing is… To be “done” should not be the goal. The goal should be to have fun. The game should give me toys to extend my town, to make my people happy… provide us with some mini-games, more foes to battle, randomly generated challenges, etc…

It wrecks the continuity of the story in at least two ways…

  • If, for whatever reason, I chose to go on with the old game after sending off 3 people, I certainly will just reload a save where I still had everyone. Therefore, having them go off is essentially pointless.

  • As it was pointed out, Ogo Skullbonker is ded. I killed him. TWICE!!!

Speaking of Ogo Skullbonker… I barely defeated this fellow, but Mer Burlyhands already wants me to re-embark. I could not even relish the achievement of unlocking tier 3, and I am already urged to pack things and go.

I can confirm this. I am one of those people.

It sort of feels like Team Radiant did not want to bother inventing a fun way to unlock all things and so re-embarkment was born. “If you want it all, go grind for it.”


It was already mentioned above by someone that re-embark could be the best thing ever as a little bonus feature. Not as something that is actively being shoved down our throats.

Despite me being so negative throughout most of A24 about the features it brought, I do like Stonehearth, and I will continue to like it so. But with the progression quests and re-embark, Team Radiant turned down into an alleyway where I am not entirely comfortable to follow. It’s just that being told how to handle my sandbox doesn’t tickle my fancy, a flaw in my character perhaps. I’m surely not alone with this though.

All this being said, I am eager to wait for the mod that circumvents this re-embarkment thing to unlock things. Though I would much prefer this mod shipped with the game itself in shape of an optional gamemode.

7 Likes

wait, you don’t have to right.? You can just ignore it and keep playing, or am I mistaken.

Though getting rid of that alert would be nice…

3 Likes

You can ignore it, but it will sit there forever.

Oh boy, that would be annoying, haha. I really hope they make it so you can hide that.

3 Likes

It would be nice if we could say “no” to it.

Then we would be provided means to acquire the other fun things, features, recipes, and bonuses through some challenging, fun quests within that very same game without starting over.

(Of course re-embark would stay there as an option in case we change our minds)

5 Likes

they did say titans weren’t off the table. That would make a good reason to stay.

3 Likes

I don’t think they wanted the re-embarkation feature to come across as an invitation for a grindfest. The idea really was to just make your town feel more personal. That being said, after I unlocked the recipes, the quest to move on appeared far too early and just, as you described, glared at me, nervously waiting for me to be finally done…

I agree with everything you wrote.

6 Likes

Now that I think of it, a reason against titans or any other difference only showing up during the second mainquest is that it could lead to players powering through the first village. Creativity could be a second thought because the real deal starts only with the re-embarkation village.

3 Likes

Done. Yes. Not because I felt like it is done, per se. Rather, it is done because an NPC strolled into my town and told me it’s done. The oragne notification glares at me and tells me, “Pack your shit and GTFO.”

THIS EXACTLY

I find it mostly an issue because we run out of space to expand FROM. Imagine, if after you beocme a tier 3 city you are told:

-your outpost is now a city worth visiting, the empire is most impressed.-

-You have made this land of hearth your own, now it is your duty to keep it. Word of your success has traveled far and wide, and people want to come here to visit. It will be up to you to accept them, but more than one will come forth, and join you, little town-

You know, essential continuation, saying, “ok, you made it this far, what about chaning the pace a bit? what about having larger enemies taht want all the beautifull statues you have made? what about other monsters who HATE your statues and fountains and want them destroyed? what if people want to live here because they feel they could be a good contribution? what if there is news of people in help? What about caravans? what if a noble wants to drop by and settle?”

I mean, there is just so much that could be done instead of “leave”. I want to stay! I want to go on epic adventures of battle with the forces this city has made! I want to make an army of 30 hearthlings, and have the support structure to keep them fed and armed with the town I so lovingly built, and I want to send these armies on adventures… maybe not that far away from home, but further away than from the doorstep of the castle walls.

4 Likes

But you CAN stay as far as I get it. It is just an ending of the main progression built into the game, not an order to get people to pack their stuff, an oppertunity. As far as I got it, it is supposed to work like minecraft, where you stop because you decided there was no more to do, and move on. Once you decide that, but don’t want to leave without some of your cared-for hearthlings, you can take some of them with you. Minecraft also doesn’t order you to make a new save game when you hop through the portal back to the overworld. They have systems in place tp tell you their story arc is over (the credits, and although, is that really the case anymore scince the end cities).

Now I understand you might want to have gameplay systems beyond that, where-as that would now be the end of the line gameplay-wise. (No gameplay features specifically for bigger cities than that, and after that.), and I agree, I too, would like some meta-element of gameplay relating to city management (either in relationship with the rest of the world, or whithin the city itself.), but that was not your argument right here.
scratch that, you think you have to because you want all the banners, I should have looked at that better. Just know that without that piece of content (read: for all players who do not necessarily need all banners) this feeling about the intent of the game might differ.

I agree with many of you, I really do. I’d like bigger towns and stuff, but I’m willing to acept that that might be a different game than stonehearth. I also believe stonehearth is fun on its own without that, (although city gameplay would be an improvement on top of that. (wink wink, nudge nudge)) The reason I come over like the defender of the devs is because I don’t really have strong opinions to express, but I wil go into quirky logic and the like.

2 Likes

Well, they could always just sell it as a nod to Shadow of Mordor.

2 Likes

I think the game should at least set some flag to keep track of if you’re playing a re-embarked town. There’s a few places in the campaign where at least the text could be different, and maybe they could randomly generate names.

Alternatively, maybe Ogo Skullbonker is a title. I mean, clearly “Skullbonker” could be a title. Perhaps Ogo has some special meaning in Goblin. And, for whatever reason, any goblin that becomes the Ogo Skullbonker has to have a sheep, as is tradition.

4 Likes