Desert Transition Temperate (Multi biome map)

No, it needs an update. I will work on it in a moment.
(I totally forgot about this one :sweat_smile:)

2 Likes

I thought so. But I did not want to ask too cheeky

Mod Updated

Added a compatibility patch for A20.
Also added compatibility with Archipelago and Canyon biomes (it still messes the archipelago minimap screen while selecting the starting position, but the in-game terrain and gameplay will not be affected)

Download:
At the first post.

3 Likes

I really like this biome’s idea but i’d also love to see a few of the smaller spires from the desert biome on this as well.

I don’t think having different types of terrain at the same height is possible, but I wish it were.

It would be nice if there were some mountains or maybe valleys with rock in the grasslands

When does an update appear

I think it does not need an update. Did you found any problems or bugs?

Ah sorry. Because it is not noted for Alpha 21. Sorry for my english

Don’t worry. Either way, I updated the topic, and added a new version of the mod to fix a small incompatibility issue it had with other biomes.

OK. Got it. Thanks for the information

I hope this is the right place for this, but I just got into this game and wanted this mod, however it’s saying invalid manifest?

I just downloaded the game so I know I have the latest version.

Does the file you download had a bunch of numbers as its name? If so, that was caused by a bug here in the forum, and you need to rename it to desert_transition_temperate.smod.

Yes it did, I didn’t rename it to that specifically, but I did try
renaming. I’ll try that specific name now.

That worked, that’s weird. I renamed it ā€œdesert_transition.smodā€ but that
didn’t work…

Yes it did, I didn’t rename it to that specifically, but I did try
renaming. I’ll try that specific name now.

hey just wanted to let you know that i get this error when i enable this mod…

1/2
release-783 (x64)[M]
radiant/modules/validator.lua:25: expected at least 5 arguments but received 4
stack traceback:
[C]: ?
[C]: in function 'error’
radiant/modules/validator.lua:25: in function 'check_num_arguments’
radiant/modules/validator.lua:4: in function ā€˜expect_argument_types’
…vices/server/game_creation/game_creation_service.lua:167: in function <…vices/server/game_creation/game_creation_service.lua:166>

2/2
release-783 (x64)[M]
c++ exception: lua runtime error
stack traceback:

with or without other mods it still gives me the error

it gives me the error when it is generating the map… not just on your’s but on the stock maps too(while your map is enabled in mods)

and it freezes the game that I have to Alt F4

image Mod Updated

For Alpha 23!

  • Just a compatibility patch for alpha 23

Download:
:up: At the first post. :up:

2 Likes

@BrunoSupremo i was wondering if you would allow me to pull this data appart and see if i could come up wioth something? if it would be ok - or is the code outdated now? thx

I think it needs a few tweaks for a24.
But the biome is just a hacky implementation. I made the low grounds have grass color and temperate objects, while higher elevations would have sand color and desert objects. Not that interesting. I plan to one day revisit this and do a proper code for the transition.
But nothing is stopping you to look at it really, not only this mod, any mod. We all learn by exploring.

3 Likes

@BrunoSupremo When you make a polished version of this for general use & multiplayer, I’d like you to keep one thing in mind.
On a PVP Map with this as a Biome, Rayya’s has an advantage with early game stone/ores as all the Rock mountains are in the desert-like areas. If possible can you maybe sprinkle some Rock mountains in the Temperate areas as well, to provide a bit more balance? As Ascendancy has to dig much deeper to catch up in the early game.
Just a thought. Good Work though.