Summary: Tried to build a custom design and I am getting the following error
release-763 (x64)
…onehearth/components/building/building_component.lua:1867: attempt to index local ‘building’ (a nil value)
stack traceback:
[C]: ?
…onehearth/components/building/building_component.lua:1867: in function 'filter_fn’
radiant/modules/terrain.lua:249: in function ‘get_entities_in_region’
…onehearth/components/building/building_component.lua:1864: in function ‘compute_structure_adjacencies’
…onehearth/components/building/building_component.lua:1912: in function ‘_compute_spatial_dependencies’
…onehearth/components/building/building_component.lua:1830: in function ‘_compute_dependencies’
…onehearth/components/building/building_component.lua:466: in function 'set_active’
stonehearth/services/server/build/build_service.lua:105: in function 'set_active’
stonehearth/call_handlers/build_call_handler.lua:19: in function <stonehearth/call_handlers/build_call_handler.lua:18>
release-763 (x64)
c++ exception: lua runtime error
stack traceback:
Steps to reproduce:
- select design from buildings menu
- Go to place the design in the world
- select build now! and BOOM BUG CITY
Expected Results: Hearthlings begin building the building
Actual Results: Hearthlings ignore the blueprint completely after i get the error message with the building design just sitting there where i placed it.
Notes:
Attachments:
Version Number and Mods in use: 0.22.5 (release 763) x64 build. No mods.
System Information: Win 10. GTx1070 12G Ram.