Cubemitter emission rotation

Does it just not work for mesh cubemitters, or does it not work at all? Setting particle lifetime rotation works, but if I want the particles to be at static rotations for their lifetime, just randomly set up on spawn, that doesn’t seem to be possible.

In case anyone else runs into this, the workaround I’m using is to specify lifetime rotation like so:

"rotation": {
   "over_lifetime_y": {
      "kind": "RANDOM_BETWEEN_CURVES",
      "values": [
         [[0, 0], [0.01, 0]],
         [[0, 360], [0.01, 360]]
      ]
   }
}

Ugly and confusing, but relatively functional.

I couldn’t get rotation to be affected by changing the values in the effect track file either. It had to be done the same way you found, in the cubemitter file, particle lifetime.

I think the emitter has a different syntax than the particles.
Particles have rotation and then over_lifetime for each axis, while emitters have “rotation_x” directly

Yeah, I tried it according to the guide, setting all 3 of the rotations to between 0-360, and it didn’t do anything. I also tried using the “cylinder” surface to make a circle, but that doesn’t rotate the particles around the perimeter, it just places them there.