Crash : Random Assertion Failed (render_mob) - Anything to do?

Summary:

Random crashing when playing. Seems to occur while editing custom buildings.
Sometimes occurs after 5mn in game, sometimes after 2h

Always the same pop up :

Assertion Failed: _current.position == _current.position(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\client\renderer\render_mob.cpp:108)

Is it because sometimes mobs can’t reach me ? They’re stuck on hills until I build a ladder.

This is being gamebreaking :frowning:

Stonehearth.log:

2020-04-08 12:59:20.688666 | server | 1 | ai.execution_frame | (638823 Tippy Framer) [stonehearth:get_food] (638823 Tippy Framer) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:20.737536 | server | 1 | ai.execution_frame | (7183 Alaina Mavel) [stonehearth:get_food] (7183 Alaina Mavel) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:21.813753 | server | 1 | ai.execution_frame | (7183 Alaina Mavel) [stonehearth:get_food] (7183 Alaina Mavel) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:22.079647 | server | 1 | ai.execution_frame | (7183 Alaina Mavel) [stonehearth:get_food] (7183 Alaina Mavel) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:22.207318 | server | 1 | ai.execution_frame | (7183 Alaina Mavel) [stonehearth:get_food] (7183 Alaina Mavel) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:22.293116 | server | 1 | ai.execution_frame | (5355827 Liam Lessel) [stonehearth:get_food] (5355827 Liam Lessel) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:22.332013 | server | 1 | ai.execution_frame | (5355827 Liam Lessel) [stonehearth:get_food] (5355827 Liam Lessel) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:22.389864 | server | 1 | ai.execution_frame | (5355827 Liam Lessel) [stonehearth:get_food] (5355827 Liam Lessel) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:22.598162 | server | 1 | ai.execution_frame | (5355827 Liam Lessel) [stonehearth:get_food] (5355827 Liam Lessel) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:22.704876 | server | 1 | ai.execution_frame | (7183 Alaina Mavel) [stonehearth:get_food] (7183 Alaina Mavel) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:23.355138 | server | 1 | ai.execution_frame | (6383 Iris Nelvin) [stonehearth:get_food] (6383 Iris Nelvin) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:23.423435 | server | 1 | ai.execution_frame | (6383 Iris Nelvin) [stonehearth:get_food] (6383 Iris Nelvin) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:23.480284 | server | 1 | ai.execution_frame | (6383 Iris Nelvin) [stonehearth:get_food] (6383 Iris Nelvin) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:23.634285 | server | 1 | ai.execution_frame | (6383 Iris Nelvin) [stonehearth:get_food] (6383 Iris Nelvin) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:25.907859 | client | 0 | app | Assertion Failed: _current.position == _current.position(C:\rb\ihome\root\SH-OB0-BUILD\stonehearth\source\client\renderer\render_mob.cpp:108)
2020-04-08 12:59:26.912633 | server | 1 | simulation.remote_client | started buffering client updates. (seq:19706 ack:19686)
2020-04-08 12:59:28.321137 | server | 1 | ai.execution_frame | (8338694 Selvan Dorril) [stonehearth:get_food] (8338694 Selvan Dorril) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:28.363113 | server | 1 | ai.execution_frame | (8338694 Selvan Dorril) [stonehearth:get_food] (8338694 Selvan Dorril) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:28.367168 | server | 1 | ai.execution_frame | (8338694 Selvan Dorril) [stonehearth:get_food] (8338694 Selvan Dorril) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:29.620985 | server | 1 | ai.execution_frame | (4438018 Tulip Inverse) [stonehearth:get_food] (4438018 Tulip Inverse) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:29.667505 | server | 1 | ai.execution_frame | (4438018 Tulip Inverse) [stonehearth:get_food] (4438018 Tulip Inverse) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:29.670501 | server | 1 | ai.execution_frame | (4438018 Tulip Inverse) [stonehearth:get_food] (4438018 Tulip Inverse) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:30.690730 | server | 1 | ai.execution_frame | (7183 Alaina Mavel) [stonehearth:get_food] (7183 Alaina Mavel) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:30.732963 | server | 1 | ai.execution_frame | (7183 Alaina Mavel) [stonehearth:get_food] (7183 Alaina Mavel) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:30.733960 | server | 1 | ai.execution_frame | (7183 Alaina Mavel) [stonehearth:get_food] (7183 Alaina Mavel) (stonehearth:get_food) ignoring bad frame transition to “unit_ready” from “finished”
2020-04-08 12:59:35.348206 | server | 1 | mod stonehearth.inventory | Restock director stuck. Rebooting it…

Attachments:

no crash.dmp

Versions and Mods:

Last game version, no mods (never used any mod actually)

System Information:

W10 - Geforce RTX 2070 - 16GB RAM - Intel I7 8700 - External monitor

Notes:

Occurs on Forest biome with newplayers citizens
Seems to occur when editing a custom building when reaching around 20-25 citizens
Anything to prevent this from happening ? Like a mod or good practices ?

1 Like

I have the same issue, is there any way to prevent it ?