Conversations create bug report

Summary:
So i have recieved this a couple of times and thought that you better know about it. It seems to pop up from time to time during hearthlings attempt to engage in chitchatter…
Steps to reproduce:

  1. play the game
  2. Let hearthlings be hearthlings…
  3. Wait until the bugreport pops up…

Expected Results:
no bugs at all! :jubilant:
Actual Results:
bugs to be worked out :merry:

Notes:

Attachments:


Version Number and Mods in use:

System Information:

1 Like

Thanks for reporting, @Fornjotr :slightly_smiling_face:

I think @linda added more logging for this one. Shouldn’t affect the gameplay but it’s something we’re investigating.

Do you have that savefile? Could you upload it?

1 Like

Wanted to let you know, I’m experiencing the bug report as well. Using standard Stonehearth with no mods installed.

Error code for reference:

release-734 (x64)
stonehearth/lib/conversation/conversation_lib.lua:42: assertion failed: no animations found for reaction with sentiment: negative, emote: cheering
stack traceback:
	radiant/modules/common.lua:245: in function 'report_traceback'
	radiant/modules/common.lua:256: in function <radiant/modules/common.lua:250>
	[C]: in function 'error'
	radiant/modules/common.lua:481: in function 'assert'
	stonehearth/lib/conversation/conversation_lib.lua:42: in function 'get_talk_effects_for_stage'
	...ehearth/data/conversation/default/default_script.lua:50: in function 'fn'
	...ervices/server/conversation/conversation_manager.lua:496: in function '_call_script'
	...ervices/server/conversation/conversation_manager.lua:297: in function '_get_talk_animation_data'
	...ervices/server/conversation/conversation_manager.lua:280: in function '_trigger_talk'
	...ervices/server/conversation/conversation_manager.lua:206: in function '_next_speaker_talk'
	...ervices/server/conversation/conversation_manager.lua:196: in function '_increment_stage_step'
	...
	radiant/controllers/time_tracker_controller.lua:84: in function 'set_now'
	...hearth/services/server/calendar/calendar_service.lua:421: in function '_on_event_loop'
	...hearth/services/server/calendar/calendar_service.lua:46: in function 'instance'
	radiant/modules/events.lua:291: in function <radiant/modules/events.lua:285>
	[C]: in function 'xpcall'
	radiant/modules/common.lua:265: in function 'xpcall'
	radiant/modules/events.lua:285: in function 'trigger'
	radiant/modules/events.lua:398: in function '_trigger_gameloop'
	radiant/modules/events.lua:446: in function '_update'
	radiant/server.lua:61: in function <radiant/server.lua:58>
1 Like

here you go Relyss :merry:

conversation error save game.zip (8.8 MB)

1 Like

Thanks for the upload! I’m very certain I know what is causing this, should be an easy fix.

Thank you!

3 Likes

Ok, fixed for next release.

4 Likes