I’d just like to leave a few console command ideas that I think would be useful for solving villager-based bugs and increasing the play value of sandbox mode.
I’m suggesting that, when a chance arises, new console commands that can help with recovering from bugs and increasing play value be added. One of these, spawn_entity we’ll call it, could spawn user-defined villagers, goblins, zombies, or other creatures near the focus of the camera. Spawning new villagers would be a major benefit for these early versions of the game as [from personal experience] sometimes old villagers can be stuck in the terrain and it takes far too much work to get them back out. It would be easier to simply destroy them and make another, or have the ability to use something similar teleport_entity to move them to a different location.
This next idea isn’t so much for bug recovery as it is for expanding sandbox- I think sandbox mode could benefit from having a command such as spawn_item which would spawn a number of any defined item such as wood, stone, weapons, furniture and more at the town flag. A command like this would make it much easier for players to create new blueprints on sandbox to use in normal mode, or just to have the excess resources so they can build their dream city in sandbox mode.
The last idea I had was to change the stats of selected villagers through a command such as stat_set with strength, mind, spirit and then a number, or even having them separately as set_str, set_min, and set_spi. I feel like that would help to recreate citizens lost to the terrain bugs or even making supervillagers for those weird days you feel like pitting a one-man-army against everything the world has to throw at him. It should probably just be capped from 1-6 like default settings.
And those are all of my immediate suggestions for the console. Sorry if I made it similar to any other post ahead of time.