Planting a farming plot above a mine causes the farm to form in the mine.
Changing House Templates wall type to stone causes incomplete building. present in r188
Using the houses from the templates, such as shared sleeping quarters. If you change the walls to stone not all the walls are built higher than the window, this causes the house never reach a finished state.
Weaver items (at least spindles and cloth) aren’t stacking in stockpiles. This breaks the “always maintain X of item” logic.
If you create a stockpile and don’t edit what is allowed and is not, the weavers items will be correctly sorted.
In a 4x4x4 mine tunnel, lights may be placed on on the bottom block or one step above. if placed on the 3 or 4th spots, the worker’s can’t deploy them successfully.
For Stonemason, Stack of StoneBricks is not sorting into a stockpile.
The ghost item will not be removed if you have undeployed the item back to the stockpile.
Windows, Wall lights and other items fail to be built into/onto the house.
When in the building process, the square window will not be built into the building, leaving a hole in the wall and the window iconic version of the model stuck in front of the hole. This has also happened with lights and plant baskets.
Placing the lights was getting a bit buggy in this savegame, the ladders were not torn down after placing the lights on the house. This was not a template loaded house, it was custom built with the lights placed after. This is why you have multiple saves, so you can rescue your town!
I tried to build a ladder in hopes that when I removed that it would also remove the ladder built for the light, but the ladder became unremovable.
On day 17, after every couple minutes of gameplay the game refuses to save.
No Caravans or Travellers want anything to do with me.
Played the game for a while now with no Caravans or Travellers that want to trade or come near my village. Normally you get a caravan at the beginning offering you some fruit, but nada.