Camera Angle Can Break Slab Placement

Couldn’t really decide where this should go, as it’s not a bug, but yet it kinda is.

Anyway, so @Ponder made it so you can place voxels in the air. Well I found that depending on your camera angle determines where voxel will be placed. Here’s a picture where I was angled off the side and tried to place a block on top of something and caused the voxel to post in mid air.

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That is probably happening because there’s something between you & where you want to place the voxel, either the invisible object @Ponder made or a tree etc. As the game likes to draw a line between the camera and what you’re looking at, said line hitting something unintended will likely mess things up a bit.

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