Building Vision FPS Drop Possible Solution?

Perhaps instead of every building being exposed upon using the (Building Vision), (Building Vision) could perhaps only expose the inside of buildings within a limited area. Maybe a 10x10 grid exposure, or a more sphere like shape? So that anything within the exposure radius becomes visible to the player, but not the buildings around it. (Similar to a spotlight)

My theory is that when all the buildings become exposed, the game has to now visually render the objects for the player? That perhaps by limiting which buildings are now openly visual to the player it would require less processing power.

I don’t know if this would work or not. Lemme know.

thats a round about way of avoiding the real issue which is the building and how its dealt with by the engine and stored/interacted with in memory

they are redoing the building editor and hopefully this will speed up a lot of things