I get an lua error direct after loading the save file.
Steps to reproduce:
hard to say. Last think i done was building on my watchtower template (attached as “wachturm wood” and “wachturm (wood)”). I build one version, saved it, edited it before building, change the design and saved it again with the same name, this looks bugy (I think the error shows up as first time).
Then i saved it under an differtend name (“wachturm (wood)”) and close the game.
after restarting the game, it comes very time i start the game.
I maybe has to do with a goblin fight in the same area before.
develop-2969 (x64)…onehearth/components/building/building_component.lua:328: attempt to index local ‘entity’ (a nil value)stack traceback:
radiant/modules/common.lua:237: in function ‘report_traceback’
radiant/modules/common.lua:248: in function <radiant/modules/common.lua:242>
…onehearth/components/building/building_component.lua:328: in function ‘_trace_entity’
…onehearth/components/building/building_component.lua:123: in function ‘_restore_structure_traces’
…onehearth/components/building/building_component.lua:77: in function ‘obj’
radiant/modules/events.lua:73: in function ‘instance’
radiant/modules/events.lua:206: in function <radiant/modules/events.lua:200>
[C]: in function ‘xpcall’
radiant/modules/common.lua:257: in function ‘xpcall’
radiant/modules/events.lua:200: in function <radiant/modules/events.lua:171>
played in hard mode, for me it looks like the template causes the error
Version Number and Mods in use:
develop 2969, no mods in use