Building grounds for the bunny

OK, the large size was accomplished by adding

"render_info": {
    "scale": 1
},

inside of components

2 Likes

Umm…I don’t quite understand what I have to do for that

Sorry, not the best description. Here is stonebunny.json

{
   "mixins" : "file(stonebunny_ghost.json)",
   
   "components": {
      "stonehearth:entity_forms" : {
         "iconic_form" : "file(stonebunny_iconic.json)",
         "ghost_form" : "file(stonebunny_ghost.json)",
         "placeable_on_ground" : true
      },
      "render_info": {
         "scale": 1
      },
      "region_collision_shape" : {
         "region": [
            {
               "min" : { "x" : -0.75, "y" : 0, "z" : -0.75 },
               "max" : { "x" : 1.75, "y" : 3, "z" : 1.75 }
            }
         ]
      }
   },
   "entity_data" : {
      "stonehearth:net_worth" : {
         "value_in_gold" : 250,
         "rarity" : "common",
         "shop_info" : {
            "buyable" : true,   
            "sellable" : true,
            "shopkeeper_level" : 2,
            "shopkeeper_type" : "caravan"
         }
      }
   }
}

I added scale in (didn’t touch/change anything else). You can increase and decrease that number to adjust the size of the model in game (without having to change the qb file.

3 Likes

Please feel free to add this on to the PraiseDB website :slight_smile:

So how is this going so far? Looks really cool and I would love to have it since I just got the game today :sweat_smile: ^-^

1 Like

[MOD] The Stone Bunny :wink:

2 Likes

Toootalllyyyy saw that :sweat_smile: Thanks ^-^

1 Like