OK, the large size was accomplished by adding
"render_info": {
"scale": 1
},
inside of components
OK, the large size was accomplished by adding
"render_info": {
"scale": 1
},
inside of components
Umm…I don’t quite understand what I have to do for that
Sorry, not the best description. Here is stonebunny.json
{
"mixins" : "file(stonebunny_ghost.json)",
"components": {
"stonehearth:entity_forms" : {
"iconic_form" : "file(stonebunny_iconic.json)",
"ghost_form" : "file(stonebunny_ghost.json)",
"placeable_on_ground" : true
},
"render_info": {
"scale": 1
},
"region_collision_shape" : {
"region": [
{
"min" : { "x" : -0.75, "y" : 0, "z" : -0.75 },
"max" : { "x" : 1.75, "y" : 3, "z" : 1.75 }
}
]
}
},
"entity_data" : {
"stonehearth:net_worth" : {
"value_in_gold" : 250,
"rarity" : "common",
"shop_info" : {
"buyable" : true,
"sellable" : true,
"shopkeeper_level" : 2,
"shopkeeper_type" : "caravan"
}
}
}
}
I added scale in (didn’t touch/change anything else). You can increase and decrease that number to adjust the size of the model in game (without having to change the qb
file.
Please feel free to add this on to the PraiseDB website
So how is this going so far? Looks really cool and I would love to have it since I just got the game today ^-^
Toootalllyyyy saw that Thanks ^-^