Bug report when leaving town alert mode during a battle

Got this bug report when I left town alert mode during a battle.

develop-2951 (x64)
start thinking called from non-stopped state "ready"
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback’
radiant/modules/common.lua:248: in function <radiant/modules/common.lua:242>
[C]: in function ‘set_think_output’
…ions/combat/chase_entity_until_targetable_action.lua:65: in function ‘_update_think_output’
…ions/combat/chase_entity_until_targetable_action.lua:30: in function 'instance’
radiant/modules/events.lua:206: in function <radiant/modules/events.lua:200>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
radiant/modules/events.lua:200: in function 'trigger’
radiant/modules/events.lua:241: in function '_fire_async_triggers’
radiant/modules/events.lua:319: in function '_update’
radiant/server.lua:62: in function <radiant/server.lua:58>

It’s dev 2951.

This should be fixed for the next build. Thanks!

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