MACOS Traveller
Title: Game crashing to desktop
Summary: Within seconds, the game will crash to desktop. A check of the log file seems to show a connection to something going on with a traveller.
From crash report:
Application Specific Information:
terminating with unexpected exception of type radiant::json::InvalidJson: Unknown JSON literal: 079
abort() called
Thread 0 Crashed:: CrBrowserMain Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff7598423e __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff75a3ac1c pthread_kill + 285
2 libsystem_c.dylib 0x00007fff758ed1c9 abort + 127
3 libc++abi.dylib 0x00007fff72f6e231 abort_message + 231
4 libc++abi.dylib 0x00007fff72f6e3b5 default_terminate_handler() + 241
5 libobjc.A.dylib 0x00007fff74778c8f _objc_terminate() + 105
6 libc++abi.dylib 0x00007fff72f79dfe std::__terminate(void ()()) + 8
7 libc++abi.dylib 0x00007fff72f79e73 std::terminate() + 51
8 libc++abi.dylib 0x00007fff72f79dc4 std::__unexpected(void ()()) + 6
9 libc++abi.dylib 0x00007fff72f79f64 __cxa_call_unexpected + 133
10 Stonehearth 0x0000000109ac4333 JSONDebug::_JSON_FAIL(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 83
11 Stonehearth 0x0000000109aaf038 internalJSONNode::internalJSONNode(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 9208
12 Stonehearth 0x0000000109ab0955 internalJSONNode::internalJSONNode(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 37
13 Stonehearth 0x0000000109ab91f3 internalJSONNode::newInternal(std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 51
14 Stonehearth 0x0000000109adbd33 JSONWorker::NewNode(internalJSONNode const*, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&, bool) + 2707
15 Stonehearth 0x0000000109ad8de5 JSONWorker::DoArray(internalJSONNode const*, std::__1::basic_string<char, std::__1::char_traits, std::__1::allocator > const&) + 5141
16 Stonehearth 0x0000000109ab2a4f internalJSONNode::FetchArray() const + 1887
17 Stonehearth 0x0000000109ab2c22 internalJSONNode::Fetch() const + 130
18 Stonehearth 0x0000000109e106ea JSONNode::size() const + 42
19 Stonehearth 0x0000000109e248dd float radiant::json::Node::get(unsigned int, float const&) const + 29
20 Stonehearth 0x000000010956fc04 radiant::math::Curve::parseChannelColorHSVA(radiant::json::Node const&, char const*, std::__1::unique_ptr<radiant::math::Curve, std::__1::default_deleteradiant::math::Curve >&, std::__1::unique_ptr<radiant::math::Curve, std::__1::default_deleteradiant::math::Curve >&, std::__1::unique_ptr<radiant::math::Curve, std::__1::default_deleteradiant::math::Curve >&, std::__1::unique_ptr<radiant::math::Curve, std::__1::default_deleteradiant::math::Curve >&) + 2308
Version: Latest. And Mods: ACE, Primitive Armory Armis Maximus, Miner Profession, Fisher Job+Archipelago, Bigger Backpacks, Smart Crafter, High Class, and What’s Stuck
stonehearth.log (33.4 KB)