I absolutely love it so far! The houses are stunning and I love using them plus the new music makes me feel powerful. Though I was stupid enough to start without a bow which meant that I had to get to a blacksmit as quick as possible and then to a carpenter which is really hard. So the first 10 or so raids where hell because I had to press the alarm everytime so that my hearthlings wouldn’t die. I already had around 19 hearthlings when I got my first hunter and the raids immediately became really hard because I had so many hearthlings and wealth. (Got the ogre and 2 brown wolfs) Which made it impossible for me to defeat the raids with just 1 or 2 inexperienced hunters and hearthlings that just run away from them. So I usually now have to destroy one or two enemies so that it isn’t to hard for my hunters until they gain more experience. Is the bow something you can choose in the beginning to get when you start a new game? I picked the upper one that’s already selected for you. Or did I just not get it.
Insane how many animals someone get if they are offline while the other player me the host keeps playing 
There are 2 starting loadouts which give you a bow in the beginning, in fact the nomadic themed one gives you two bows! You may have to scroll down to find them.
Personally I love the “merchant caravan” loadout (bow, herbalist’s staff, trapper’s knife, possibly a farmer’s hoe, plus some food) for all three kingdoms, but I find that the NA get the most use out of it by far since otherwise it’s hard to get hold of an herbalist (and thus a cleric) to support your soldiers. It’s interesting to note that the NA’s version gets a bow rather than a wooden sword (the “default” version that the Ascendancy and RC get), it’s a subtle but powerful change.
Ahhhh okay thank you!! It was such a struggle and if I had just looked then I wouldn’t have faced that problem! Though I didn’t know that the bow was crucial in the beginning of the game. Also I don’t know if anyone else has this bug/problem but all my sheep are headless lol
edit: apparently the heads are hiding inside their bodies I would too if I was naked in the cold weather.
Can’t reproduce the bad rig of the sheep in our internal branch 
Could it be a mod?
It could be a mod yes! I will try and restart it now first with the mods and if that doesn’t fix it then I will try and start it without mods and see if that fixes it :3
edit: Turned off all mods and the heads are still in the bodies. The chickens also have floating heads
\I only have these problems with livestock the wild animals are fine.
If you upload a savefile, maybe we can take a look at it. Nobody else reported the same issue yet, so not sure what’s going on.
Not so easy to get shepherd as NA 
Here you go! And yes it’s quite hard to get the shepherd and after I got it and got some lifestock I forgot that I couldn’t plant Wheat or any other kind of food thats needed for these animals to survive so my cleric keeps healing them to save them from dead lol.
As I was playing I realized that the NA isn’t able to grow wheat for any sheep!
While I understand the lack of agriculture for the NA (they’re appear to be more nomadic and survive off the land), I think sheep really fit in with their aesthetic. However it takes a really long time to be able to shepard sheep because you either need to rely on traders to get sheep feed and wheat to turn into feed, or hope a seed vendor shows that is selling wheat seeds.
I vote to allow the NA to grow wheat by default so that they can have cute sheep to shear for wool to keep them warm and cozy!
Could also be taken a step further and have silkweed no longer growable by default and force NA to rely on sheep wool instead.
@larfje, they look fine when I load the savefile. I still suspect it could be related to a mod or something (since nobody else reported it yet).
Which mods were you using before disabling them to check if it would fix itself?
I can’t think of any that would override the models or rigs for the animals, but also can’t think of any reason why they would look broken, we haven’t touched them recently afaik.
Did you start this savefile in r869 or in an older version?
Aahh okay! I’m indeed using the latest builds and the mods that I had installed are Miner, auto harfest, Smart crafter, primitive armory, Locks of many hairs, settlement decor and necromancer non that really has anything to do with livestock and they all worked fine for me.
Finally I can make my snow biome and kingdom without violating the One Rule!
Will have to try this out as soon as I’m done unpacking from vacation.
I am having only a slight problem right now where the battle music will never stop playing because now squirrels and foxes are considered enemies. And if one wanders by your town it never stops playing the same music.
Also my workers get stuck up in the new templates with no ways down
I love that the northern alliance has been added to the game! I don’t wanna be that guy but I am, they feel just like an ascendency copy and paste with a change in a few recipes and farming seeds. Where is the new class when you said “Armed with compass and hatchet”. Don’t get me wrong I love what you guys have been doing lately, but this addition feels just like an easy copy and paste. Even the artic biome does too, with only a tiny bit taller cliffs and a change in the fauna (plants and wildlife) and weather and templates. I was hoping more of a change like you guys did with the desert and how the geography has a significant change and a very different feel. Much like you guys had in the artic biome concept art - where you had icebergs floating off into the water followed by a HUGE sheer cliff, the kickstarter said “Glacier Biome: Snowy, icy lands with unique building mechanics for igloos and frost forts!”, maybe it is just the transition to artic biome from glacier biome that it lost its touch. I don’t know I am just a little disappointed. Others than that keep up the good work!
oh my the music when you beat the hearth of makers instant goosebumps with the new music with Northern Alliance

This makes me want more new battle music for all factions and also perhaps different depending on encounters. Music really makes the world come alive. These beats in Northern Alliance with Snow 
can anyone point me how to edit A mods biome to add Arctic fauna and flora ?



