may want to add the second one made my world completely unplayable as it broke the town defense system and i couldent get them to go back to work (clicking the town defence button id hear bells but they would still act like it was active
develop 2534 :
develop-2534 (x64)
stonehearth/lib/build_util.luac:277: assertion failed!
stack traceback:
[C]: ?
[C]: in function ‘assert’
stonehearth/lib/build_util.luac:277: in function ‘create_edge_loop_for_wall’
stonehearth/lib/build_util.luac:280: in function ‘create_edge_loop_for_wall’
stonehearth/lib/build_util.luac:280: in function ‘create_edge_loop_for_wall’
stonehearth/lib/build_util.luac:280: in function ‘create_edge_loop_for_wall’
stonehearth/lib/build_util.luac:308: in function ‘calculate_roof_shape_around_walls’
…h/services/client/build_editor/grow_roof_editor.luac:48: in function ‘_compute_roof_region’
…h/services/client/build_editor/grow_roof_editor.luac:31: in function ‘_filter_fn’
…earth/services/client/selection/entity_selector.luac:52: in function ‘_get_selected_entity’
…earth/services/client/selection/entity_selector.luac:70: in function ‘_on_mouse_event’
…earth/services/client/selection/entity_selector.luac:80: in function ‘_mouse_cb’
stonehearth/services/client/input/input_capture.luac:26: in function ‘_dispatch’
stonehearth/services/client/input/input_service.luac:14: in function ‘_dispatch_input’
stonehearth/services/client/input/input_service.luac:1: in function <stonehearth/services/client/input/input_service.luac:1>
issu : 6x in the 6s after popup…