Alpha 16-Build 2924: Rabbit BUG/Rabbit AI issue(?)

Every time I load up my world, I receive an error. I believe it is that after 10 AI cycles, the bunny does not “yield”.
Steps to reproduce:

  1. Have a rabbit ranching area
  2. Possibly have a full one?

Expected Results:
A smooth run
Actual Results:
An error message every time I load the world
Bug Report:
develop-2924 (x64)
@stonehearth/components/ai/ai_component.lua:566: (15368057 Rabbit) has not yielded after 10 ai spins. Are they in a bad state? Last abort reason: follow_path mover aborted
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback’
radiant/modules/common.lua:456: in function 'verify’
stonehearth/components/ai/ai_component.lua:566: in function <stonehearth/components/ai/ai_component.lua:524>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/components/ai/ai_component.lua:524: in function '_thread_main’
stonehearth/services/server/threads/thread.lua:249: in function <stonehearth/services/server/threads/thread.lua:246>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/services/server/threads/thread.lua:246: in function 'f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

Version Number and Mods in use:
develop-2924 (64-bit), no mods
System Information:
Enough Storage Space
NVidia GeForce GTX 745
Windows 10 Home

2 posts were merged into an existing topic: Ai spin error - reason: follow_path mover aborted