This game needs to be at the top of it’s prime by release, that’s how I see it and just building towns can get boring that’s why larger maps and other towns you can take over would be a much better touch than just sitting there.
I’ve also been confused a bit with online multiplayer. I mean, I get how you could hook up a world with a friend or two, and thus, be actually able to arrange specific times at which you and your friends could play, but what about total strangers? What would happen when one person got on but the other didn’t? Would the offline person’s town just be completely unacssesible? This is what has always bugged me about online multiplayer, and, honestly, this subject deserves a fourm topic of it’s own to discuss.
Simple you connect to a network and you can offer trades and such while they are offline they can accept them when they come online, but when both parties are online you can send demands so you can accept or deny them (pre-set amount) if deny an attack on their town can be made.
No because both players have to be on during battle/war and that flag you start out with you can make that white for surrender. and that players town cannot be attacked by other towns, goblins, or invaders while they’re away, it’s villagers sleep or finish work. And if a player leaves game mid battle, they lose.
War’s will play out like this, run in kill guards raid stockpiles and claim town as your own. That play either ends game or makes a new tow and if they end game a new player comes in. (War’s cannot be started until you have 5 footmen. (a player cannot change jobs of any citizen during a war) I have thought this through extensively.