Alpha 1 General Questions [the common stuff goes here]!

R14 hasn’t exactly been great for me anyway, as I just now get a black screen as I’ve seen others mention about it. Ah well. Roll on R15! :slight_smile:

Edit: None of this is true. Don’t believe a word I have said. Run, run while you can.

But seriously, it turns out not only have I, for some reason, not updated to r14 yet (still at r10!) but it also now works. So nobody take heed of me!

How do I toggle the building blueprint showing above the grey outline???

try cycling through the function keys … F1 perhaps?

That’s too bad, although I can understand their reasoning. Hopefully this blackscreen issue is resolved in an update soon, I would really love to see what it’s like to actually have your workers finish something.

I realized that I didn’t update the game, but thanks anyway!

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This is the second… it didn’t work too well. Time to re-try!

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Can I just say, that all the confusion that purple floors and candy claws(?) are causing me, are actually making me very excited to see this come out, and hopefully play around with (assuming I can actually get any form of mod to work). :slight_smile:

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Hm… I’ll see if I can get it out to you guys. I’ve never modded a game before, so this is a first for me. I’ll need to get better at using Qubicle and editing the .json files before I even get close to producing a fully fledged mod…

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Dude, I’m happy with a mod that turns my floor purple. Honestly. Unless of course there is also the offer of a disco-esque, technicolour floor. But you’d have to understand that situation, surely…? :worried:

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If you’re happy with a luminous-pink floor, you’ll be happy with what I’m planning and making… :wink:

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It’s making me think of Wreck It Ralph.

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I don’t know about anyone else, but I’m getting lag in the game. My Mouse is not lagging its the actual game play. I don’t know if its because of the game or the computer

for me, it’s quite the opposite… much less lag while panning the camera, etc. might have to do with my graphics setting (very few shadows, reduced view distance)…

I think I found a glitch. The firepit is emitting light without any flames coming out.

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I have my settings at:
Enable Vertical Sync = ON
Anti-Aliasing Level = a little (Lowest besides off)
Shadow Detail = just a touch (Lowest shadow setting)
Draw Distance = 650
And It still has a delay of at least a half of a second :frowning: Help!

Actually I turned all my settings off and I have no delay or lag whatsoever! Thanks Steve for helping me out. Can wait till full game!!!

likewise! :smiley:

but you could try my settings, to have a bit more of a visual punch… vsync off, shadows “just a little” and draw distance at 800… even with my very low-end card GeForce 9500GT, the new camera controls are extremely smooth…

either way, glad your getting to experience the game! :+1:

is there going to be a way to manually move owned units? like move millitary to x spot to stand guard to use x toons to explore the world?

yes, i think thats the idea, for combat related units:

“Well, we don’t want the player to have to micro-manage most units. You sort of give the orders and your settlers figure out how to implement your plans. For combat units, where you do exert more control, we will have the pathing options you would expect in an RTS: waypoints, patrol, etc.”

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I very much doubt it, we’re playing as more of an orchestrator setting tasks for our units rather than micromanaging their movements.

Having said that, we don’t really know much about combat at the moment - but other games such as Gnomoria handle combat without you needing to move each unit.

If the same control runs into combat (which would seem likely) then I imagine it would be something that enables you to set up guard routines without the need to manage individual units.

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