That’s too bad, although I can understand their reasoning. Hopefully this blackscreen issue is resolved in an update soon, I would really love to see what it’s like to actually have your workers finish something.
Can I just say, that all the confusion that purple floors and candy claws(?) are causing me, are actually making me very excited to see this come out, and hopefully play around with (assuming I can actually get any form of mod to work).
Hm… I’ll see if I can get it out to you guys. I’ve never modded a game before, so this is a first for me. I’ll need to get better at using Qubicle and editing the .json files before I even get close to producing a fully fledged mod…
Dude, I’m happy with a mod that turns my floor purple. Honestly. Unless of course there is also the offer of a disco-esque, technicolour floor. But you’d have to understand that situation, surely…?
I don’t know about anyone else, but I’m getting lag in the game. My Mouse is not lagging its the actual game play. I don’t know if its because of the game or the computer
for me, it’s quite the opposite… much less lag while panning the camera, etc. might have to do with my graphics setting (very few shadows, reduced view distance)…
I have my settings at:
Enable Vertical Sync = ON
Anti-Aliasing Level = a little (Lowest besides off)
Shadow Detail = just a touch (Lowest shadow setting)
Draw Distance = 650
And It still has a delay of at least a half of a second Help!
but you could try my settings, to have a bit more of a visual punch… vsync off, shadows “just a little” and draw distance at 800… even with my very low-end card GeForce 9500GT, the new camera controls are extremely smooth…
either way, glad your getting to experience the game!
“Well, we don’t want the player to have to micro-manage most units. You sort of give the orders and your settlers figure out how to implement your plans. For combat units, where you do exert more control, we will have the pathing options you would expect in an RTS: waypoints, patrol, etc.”
I very much doubt it, we’re playing as more of an orchestrator setting tasks for our units rather than micromanaging their movements.
Having said that, we don’t really know much about combat at the moment - but other games such as Gnomoria handle combat without you needing to move each unit.
If the same control runs into combat (which would seem likely) then I imagine it would be something that enables you to set up guard routines without the need to manage individual units.