Ai_component.lua:560 Error on opening save game

Somewhere during my gameplay i got a weird error

now starting this game i get the following error - i dont know exactly what i did so i dont have any steps to reproduce it sorry.

release-771 (x64)
@stonehearth/components/ai/ai_component.lua:560: (11218 stonehearth:rabbit) has not yielded after 10 ai spins. Are they in a bad state? Last abort reasons: <follow_path mover aborted reason: could not compute full path in start. (x10)>
stack traceback:
radiant/modules/commons.lua:46: in function ‘report_traceback’
radiant/modules/commons.lua:230: in function ‘verify’
stonehearth/components/ai/ai_component.lua:560: in function <stonehearth/components/ai/ai_component.lua:499>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:66: in function ‘xpcall’
stonehearth/components/ai/ai_component.lua:499: in function ‘_thread_main’
stonehearth/services/server/threads/thread.lua:273: in function <stonehearth/services/server/threads/thread.lua:270>
[C]: in function ‘xpcall’
radiant/modules/commons.lua:66: in function ‘xpcall’
stonehearth/services/server/threads/thread.lua:270: in function ‘f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

If the second error happens reliably on your save, can you please upload it so we can debug it?

1 Like

Yes il check right now if its still there then il upload it for you.

edit: send you the message with a place to download the save

Thanks for sending me your savegame! Unfortunately I couldn’t get it to produce the error on release 771. Do you remember if there was a specific action that triggered it?

Not really, but for me loading this game triggers a error right away. I did have some issues with a building i was making where hearthlings had to be resqued from inside a pillar all the time before the top floor was put on it :wink: i had to remove the building atleast 3 times. Im pretty sure the error showed up somewhere after that, but i cant guarantee it.