Engine Error while playing

An error popped up
Steps to reproduce:

  1. Play
  2. Don’t know how to cause it

Expected Results:
I’m not sure
Actual Results:
release-687 (x64)
@stonehearth/components/ai/ai_component.lua:598: (380300 Willad Nelvin) has not yielded after 10 ai spins. Are they in a bad state? Last abort reasons: <follow_path mover aborted reason: could not compute full path in start. (x10)>
stack traceback:
radiant/modules/common.lua:237: in function 'report_traceback’
radiant/modules/common.lua:456: in function 'verify’
stonehearth/components/ai/ai_component.lua:598: in function <stonehearth/components/ai/ai_component.lua:537>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/components/ai/ai_component.lua:537: in function '_thread_main’
stonehearth/services/server/threads/thread.lua:273: in function <stonehearth/services/server/threads/thread.lua:270>
[C]: in function 'xpcall’
radiant/modules/common.lua:257: in function 'xpcall’
stonehearth/services/server/threads/thread.lua:270: in function 'f’
radiant/lib/env.lua:15: in function <radiant/lib/env.lua:14>

After I submitted this, I was looking around the map and I think what might have triggered it was one of my footmen walking between the beds in the “shared sleeping quarters” building and getting stuck for some reason. I had no interaction with him to cause this.

Yeah the spin error happens occasionally, when a Hearthling get stuck or a rabbit decides to get on a bed/window/chair it does not break anything in game and can usually be resolved by moving the obstructing object. It just let you know that the particular Hearthling or animal has not responded for 10 cycles and needs to be checked on. I think there was some talk about making it a better looking dialog box so it doesn’t look so scary.