AE: calling set on destroyed object

Tried to move a container which cannot currently be pathed to by the AI (was going to place a ladder after issuing the command). Immediately upon issuing the command, I received this AE:

Edit: confirmed the experience by issuing the same command on the adjacent container in this screenshot. Got the same behavior.

Uncaught Error: Assertion Failed: calling set on destroyed object
Error: Assertion Failed: calling set on destroyed object
    at r (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:4:18375)
    at Object.n.assert (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:2:88)
    at y (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:5:16885)
    at n.set (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.min.js:8:25617)
    at Object.<anonymous> (http://radiant/stonehearth/ui/root/js/stonehearth/view.js:136:21)
    at j (http://radiant/radiant/js/external/jquery-2.1.4.min.js:2:26925)
    at Object.fireWith [as notifyWith] (http://radiant/radiant/js/external/jquery-2.1.4.min.js:2:27738)
    at Object.e.(anonymous function) [as notify] (http://radiant/radiant/js/external/jquery-2.1.4.min.js:2:28718)
    at Object.<anonymous> (http://radiant/radiant/js/radiant/trace.js:179:39)
    at j (http://radiant/radiant/js/external/jquery-2.1.4.min.js:2:26925)```

Thanks. This will be fixed in the next release.

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