I got this one this morning also, was simply placing the Weavers loom and the error popped up, went to save the game (as I do when ever an error pops up), and the game is now locked up at: Saving…
Ok got this one again, in the current build 2630, this time right about as the Daily Update was about to hit for Day 6. I think a class might have been getting promoted in the background but the game kinda did a soft lock where some UI elements stopped working and I had to exit.
Just got this in develop 2650 when opening citizen menu:
develop-2650 (x64)
Uncaught Error: Assertion Failed: calling set on destroyed object
Error: Assertion Failed: calling set on destroyed object
at new Error (native)
at Error.EmberError (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:14251:23)
at Object.Ember.assert (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:3865:15)
at set (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:18053:13)
at __exports__.default.Mixin.create.set (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:32739:9)
at Object.<anonymous> (http://radiant/stonehearth/ui/game/town/town.js:53:24)
at fire (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:3048:30)
at Object.self.add (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:3094:7)
at http://radiant/stonehearth/ui/game/town/town.js:52:24
at fire (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:3048:30)
I don’t know what caused this as I wasn’t doing anything more then watching my Hearthlings building a simple house, but this error actually breaks the ability to save, when I get errors I always save my game and restart (to clear any subliminal suggestions my Hearthlings may have) and this error causes the game to lock up when attempting to save, the game does save but locks up at “Saving…”. Closing window is only option
Error: Assertion Failed: calling set on destroyed object
at new Error (native)
at Error.EmberError (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:14251:23)
at Object.Ember.assert (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:3865:15)
at set (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:18053:13)
at __exports__.default.Mixin.create.set (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:32739:9)
at Object.<anonymous> (http://radiant/stonehearth/ui/game/town/town.js:53:24)
at fire (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:3048:30)
at Object.self.add (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:3094:7)
at http://radiant/stonehearth/ui/game/town/town.js:52:24
at fire (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:3048:30)
I moved party one to an area and when they were done attacking i clicked the party tab about 4 times as if i was double clicking( when it lags out the commands may not register). The lag disappeared and then boom the error.
Summary:
Was making another party and this showed up. It was my 4th party made and I had just clicked add members.
Notes:
release-489 (x64)
Uncaught Error: Assertion Failed: calling set on destroyed object
Error: Assertion Failed: calling set on destroyed object
at new Error (native)
at Error.EmberError (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:14251:23)
at Object.Ember.assert (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:3865:15)
at set (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:18053:13)
at __exports__.default.Mixin.create.set (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:32739:9)
at http://radiant/stonehearth/ui/game/party_editor/party_editor.js:127:24
at fire (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:3048:30)
at Object.self.fireWith [as resolveWith] (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:3160:7)
at deferred.(anonymous function) (http://radiant/stonehearth/ui/root/js/libs/jquery-1.10.2.js:3249:34)
at foward_fn (http://radiant/radiant/js/radiant/object.js:131:22)