The last livestream (the one that Tony hosted) was about modding and he demonstrated importing a model into the game as you would with a mod. But he exported the model from Qubicle as a qb file I believe. The option isn’t available in the free version of Qubicle. I’m wondering if that means that modders will have to purchase Qubicle in order to create new assets for the game. I know they talked about working with the developer of Qubicle, so maybe some workaround might be fixed up for modders.
In Tom’s livestream about the Mammoth animation he made it sound like we wouldn’t need to purchase Qubicle in order to mod so long as we were using animations already packaged in the game. That would be perfectly fine for most modders adding new characters, because I’m sure that the game will cover a wide variety of different creatures and animations.
But if we have to export the qb files just to add a new asset or even a recolor to the game, then I’m thinking we’ll have to purchase a license. (The export file might be a different extension and I might be incorrect, but whatever it was, during the livestream I opened Qubicle and checked to see if my free version would allow the export and it did not.)
I’m not complaining because I’m cheap either. I plan on purchasing Qubicle for multiple reasons. One being that I’m also a game artist. Second being that I really want to build mods for Stonehearth. This is just a concern for other modders who might not have the money or want to purchase the $40 license to be able to export.