[ACE] Pre-Release 0.9.4.7 - The Drinking Update!

Heya @Moai, welcome back! :slight_smile:

It’s quite simple, tbh. The cold weather effects are only applied for hearthlings outside/not under a roof/terrain… so it’s very likely that miners won’t have that problem by default!

However, if you still want to make them “protected” by ACE standards, you can either:

1 - Add them the “field_work” job role, which will allow them to wear “field worker” equipment (which includes hats for sunstroke protection and hoods for cold weather). This is probably the easiest route as it works out of the box and doesn’t require any special patches in case ACE is not present (in which case it will simply ignore the role)

2 - Create their own cold weather outfit. Now that would be cool because it could fit with the visuals of the miner better, however it would probably require special patches for when ACE is present or not.

4 Likes

Darn. I was hoping there’d be a component of some sort, so I could just smack weather-resistance: 5 into the JSON of his clothes or something like that. I wonder if making him a field worker would remove the normal miner outfit. How do I designate an outfit as cold-weather?

I am new to this awesome community of StoneHearth and ace is one the best mods I ever tested. sadly, I only access this mod once becuz of my potato laptop nvidia Geforce 310m Intel core i3-350M processor. If I install this mod my stonehearth somewhat having difficulties on loading to the main screen it is kinda stuck on the logo of Radiant. But like I said it played once in my laptop then after that I can’t play it anymore it can’t continue but at least I experience this mod that everybody giving their best to make this mod possible this is an art so I hope that people don’t giving up on making this mod and I hope that more modders will come to join the force.

Hope for all of you guys the best <3

2 Likes

Hey! If your game is stuck on a black/title screen - but you can still hear the music - try pressing F5 :slight_smile:
This works for a lot of people!

Thanks for the kind words, btw <3

5 Likes

Oh, never knew about it feature!
Now I am using it for debug purposes, thank you! :jubilant:

Hello, i would like to add some feature to manually asign weapons to hearthlings, so hearthlings wont change weapons automaticaly if they found a ‘’ stronger one’’ for ex. If i want them to use halbert instead of big steel sword because of the fear effect and they wont pick up the steel sword afterwards.

You can somewhat do this with the “Equipment Role” button;
For example, if you set your knight to use “Polearms”, it will not replace the halberd for a short sword, because the short sword is part of the other role, “One-handed & Shield”

Although you mention replacing a halberd for the big steel sword :thinking:
That’s weird, the Two Handed Steel Sword is a Footman item and the Halberd is a Knight weapon, none of them should be able to use both, unless it’s a modded class.

In this case, the mod owner needs to create equipment role buttons for all equipment types for their class to be compatible with ACE :merry: