So, one way to join all ideas presented until now (i copied some stuff):
-
Change the existing “herbs” category to “flowers”.
-
Create colorful new tags to be used on “flowers” (an icon on pictures), for example: edible herb (to be used on cooking), toxic/unique/catalyst/etc herb, therapeutical herb (healing, incense, vapours, anything relaxing), etc. That way not all flowers are useful herbs, some will be used strictly for decoration, while other flowers can be tagged multipurpose. Obviously, this will require creation of new categories to match the new tags.
-
Move cultivation of most existing herbs to the Herbalist and leave to the farmer only the most important ones (multipurpose, starting herbs).
-
Create new gathering/harvesting (automatic) zones for the herbalist, example: one for fungi, one for herbs.
-
Give the herbalist gardening abilities, for example uproot a fully-grown crop so it can be placed as a standalone plant later, trim a small/medium tree so it doesn’t grow further, ability to create live fences, and so on.
-
Add whole lot more flowers and plants for decoration that only the herbalist is capable of dealing with.
-
Increase decorator habilities (for natural stuff). Add new drying table. Perhaps a new crafting table for new recipes (as an craftsman for natural stuff), similar to what was done to the Golden Gourd mega crop. New Incense/vapours recipes, with varied effects.
-
Update some more powerful recipes and make them basically 1 herb type + 1 “catalyst”, OR, high quantities from a multipurpose herb. This way, the player is free to choose how he wants to play.
-
New potent herbs and new potent potion recipes.
-
These changes could include some kind of progression, for example by requiring higher level ingredients for higher level recipes.
-
Introducing non permanent negative effects that can only be healed by a herbalist, as well as new animations.
-
Perhaps there is room to make the herbalist as a master of alternative/exotic resources, similar to marblesprout for marble; these could be used on herbalist recipes. Example: alternative resource to fur for leather bolts (as it already happens with winter moss/cotton). Perhaps the herbalist could be used to automate some tasks (edible nuts/seeds/exotic fruits).
To the ACE Team: sorry for the long posts. I wish you guys the best.
