Hello! Setting max source of light (some value more than default 1) in main menu dramatically drop down fps from 60 to ~20 . I am the only one who find this thing? Steam version, vanilla+ACE+space magic.
What setting was it?
I just tried using this and it worked for me without a problem. I was at Tier 2 town, so its still available without having the Tier 3 Guildmaster shrine. Watching as it was crafted, the gold coin amounts changed a couple times, it started at 1500/100, then the crafter got materials and it became 600/100, then they finished and put the product in storage and it ended up at 1400/100, so it used the intended 100 coins. But I guess you need to have at least 1000 coins before attempting this? not sure.
" max source of light " ( i use this words in <> and they had not shown )
Stonehearth ACE 0.9.3.2 Released!
This version brings some really needed fixes to some serious game breaking bugs like the fish overpopulation issue or the auto-save not working, among others. Please note that the save crash still happens sometimes, we’re doing our best to track it down and getting close to it but - unfortunately - it can still happen. We’re sorry about that but as soon as we find a fix for it, we’ll roll an update!
Among other highlights for this version there is a new approach/attempt at making some mechanics (like farming) have a more interesting progression as suggested and discussed in this same thread! And some other little things, as usual
We hope you enjoy it and let us know if you find any issues!
Hotfix 0.9.3.2
Added
- There are now a couple of new common (and not so common) landmarks in the game. Some small ruins, some larger ruins, maybe a ship that never reached a port and - for those that sometimes have trouble finding iron - there might even be a gift from the skies somewhere…?
- There are now mixins for all the new clothing/outfit types; 4 for the different weather protections and then 4 for the same weather protections with the Devoted buff. Individual mixins for each are necessary because of the seasonal ilevel changer.
- A couple of new loading messages due to popular demand.
- New resource constants,
grease cooking_ingredient
andoil cooking_ingredient
; recipes that previously required butter can now use any grease, giving you more options like cooking oil! - Cooking Oil, cooking ingredient.
- Fish Fingers and Poyo Nuggets, foods.
- There is now a new rabbit feed and its recipe for the Rayya’s Children cook. It is made with gourds so getting carrots shouldn’t be an issue anymore.
- Sweet Energy, a new buff applied to hearthlings when they eat a dessert. We plan on adding a couple of extra food-related buffs, encouraging players to produce better foods. We also plan on showing those buffs on the crafting window similarly to how equipment buffs are displayed.
- Bone Kibble Bowl and Bone Animal Comfy Bed, furniture. These two were missing from the bone set and are now ready.
Changed
- The Farming UI has been slightly reworked! To create a more interesting progression, some elements of it are now hidden according to certain conditions. Fertilizer information won’t be displayed until fertilizers are unlocked (Farmer level 3); Humidity and Flood information won’t be displayed if the crop has no relevant influence from humidity levels.
- To adjust to this, crops have been rebalanced and redistributed across the Farmer’s levels. Many crops were unlocked on the first levels while few or none were unlocked on later levels. The crop unlocking should now feel more rewarding.
- Crop “difficulty” has been adjusted according to their levels. Easier crops (levels 1-2) will not have humidity requirements; Medium crops (levels 3-4) will have simple requirements; Hard crops (levels 5-6) will have complex requirements.
- All the worker outfits now use the mixins added by ACE.
- Made it less likely for bone containers (Chest, supply bin, supply table and shelf) to show up on merchants not specialized in bone things.
- Golems now appear under their own category in the Town Inventory tab now, called “Automatons & Golems”. This should make it easier to locate your active/deployed golems. They can be clicked for cycling through.
- The Heliophile trait icon has been edited to look slightly better with the other traits’ icons.
- Some recipes that previously needed butter now accepts any cooking grease, like Bacon & Eggs or Seared Meat & Veggies.
- Lowered the value of all Kibble types to around ⅓.
- Made it so that all the Kibble recipes will now produce 3 Kibble per crafting, making it more appealing as a pet food alternative.
- The spawn order and rate of some landmarks has been adjusted.
- A couple of underwater landmarks were standing out too much with odd, crispy shapes and were changed to remove such weirdness.
Fixed
- Fix to the uncontrolled fish population explosion. This won’t fix it for games that already have a huge population of fishes but should fix any games where all fishes are cleared or new games. To clear all fishes type the following command on the LUA Console (you need Debug Tools mod active for this):
for id, child in radiant.entities.get_root_entity():get('entity_container'):each_child() do if child:get_component('stonehearth_ace:aquatic_object') then radiant.entities.destroy_entity(child) end end
- Possible fix to auto-save not happening sometimes.
- Possible fix to some instances of the save crashing. It might still happen, but we’re trying to track down all instances of how it happens. If it happens to you, please provide us with as much detail as you can about your game or - better yet - provide us with the latest successful save and instructions on how to repeat the crash! (i.e: what you did since the last save)
- Possible fix to the Shepherd’s Pasture grass spawning and timer.
- Fixed a very dumb issue (sorry!) that made wild sheep and wild poyos immortal for hunters. Literally. They’ve now been once again banished from their respective animal godhoods and became mortal creatures.
- Fixed an issue that made Iron and Steel worker tools be invisible on merchant screens.
- Fixed an issue where one of the possible Relative Growth Time statuses on the Farm Field’s UI was blank.
- Fixed an issue with Training Dummies and player IDs.
- Fixed an issue that prevented Fertilizers from being properly stockpiled and filtered.
- Fixed some typos on descriptions and tooltips.
- Improved the collision and rotation of all pet beds. Existing pet beds might need to be replaced for the new collision/rotations to have effect and the animal sleeping spot might be offset, but otherwise they should remain unchanged.
- Fixed an issue that didn’t properly apply the
grain
tag to corn like announced on previous updates. - Fixed an issue that caused water signals to not be properly assigned when an object is created outside of the water.
- Fixed an issue that prevented the “Box Move” tool to be cancelled with a right mouse button click.
- Fixed an issue that made milk impossible to be stockpiled unless you use the “All” filter. Now it is possible to stockpile milk with the “Drinks” filter.
- Fixed an issue that prevented Geomancer’s summoning stones to be placed through the “Place Item” menu. This was done by reverting an action override that was made to avoid an annoying error log spam caused by the default action, so the log spam is back (albeit harmless) until we find a better solution.
For Modders & Enthusiasts!
-
Season Icons
Season icons are now stored and defined in a simple-to-mixinto JSON in the following path:/stonehearth_ace/ui/data/season_icons.json
. For your custom seasons to have icons displayed near the clock and in the farming UI, you need to set it up through that.
or could I download it please
I have already downloaded the ACE but can not update it
The main download that you can find on the original post or here has the latest version!
should you activate mods in particular?
t’s good I found, it was the number of downloads of the same folder that caused concern "(2), (3), (4) …
I think it would be a lot to adjust the titles according to their classes (titles that any soldier can have and specialized in the knight, infantry … ect.)
I’m getting an error with farming, when I click on one of the green farming squares (for example when I want to change to a different crop) I’m getting a UI error 9 times out of 10 where I have to reset my UI. If I don’t nothing is clickable until I hard restart the game.
for all crops or specific crop?
I had issues with the Box Plant recently from Settlement Decor Mod together with ACE
So far I’ve only tried it with Rayyas Children on the Watermelon, Guard and Acacia Tree sapling. No error on the tree sapling but got it on the other two.
I also seem to have hit a killer of a bug. I get auto saves regularly, however; after a few I get an error message and the game crashes… problem is non of my previous auto saves have worked and it reverts me back to my last manual save (a few hours work previous )
Stone Archery Target, Stone Target Dummy is missing in Building Editor
Need them for my new project
Hey I have been playing a lot of ACE recently, and I have had an absolute blast playing it. I can’t wait to see what comes next. You guys have done an amazing job on it. Thank you
Stonehearth ACE 0.9.3.3 Released!
Smaller than the last one, pushing this one today to try and fix some errors that have been plaguing games recently (and being reported several times)!
Highlights include a fix to the training dummies and targets that were not working due to a typo, a fix to the farming water affinity definition and a possible (!!) fix to the Save crash. More details below.
Have fun!
Hotfix 0.9.3.3
Added
- Training Equipment should now appear as its own category under the fixture/furniture placement tool in the Building Mode.
- Blacksmiths, Masons and Engineers will now have - by default - Iron pickaxes. That means they will mine slightly faster and will yield better quality mined resources.
- Teddy was a beloved, young, very playful and cute kitten adored by everyone around it. It was poisoned yesterday (April 22nd) by absolutely vile human beings that doesn’t share that same love and, after a whole day of struggle at the hospital, has passed away today. (April 23rd) A small easter egg has been added in memory of Teddy.
Changed
- The Loadout choosing window now doesn’t display the same icons on the right. This not only fixes the issue of big loadouts being rendered awkwardly but also makes it more clean and neat!
- The visuals for the Ornate Curtains have been reworked to fit the game style more nicely.
- The Porcelain Park Bench, Porcelain Couch and Porcelain Large Couch have had their collision boxes adjusted for better placement. They can now be placed closer to walls and the hearthlings will sit on nicer positions.
- The Stone Kitten Statue is now called Marble Kitten Statue, like all the other marble statues that can be carved from marble boulders.
- The Skull Floor Candle Holder now has a shorter collision box, 4 voxels instead of 5.
Fixed
- Tentative fix to the Save crash. We’re not 100% sure it is defeated - it might still happen! But testing has been promising! As before, if you still get this, please try to provide us with as much information you can!
- Fixed an issue that didn’t allow the new Carpenter Saw recipe to work. As informed in the original patch notes for version 9.3, now the Carpenter saw can be crafted with an iron ingot (and the advanced saw is made of steel).
- Fixed a little issue that made the raw sausage recipe be duplicated in the Cook’s menu.
- Fixed an issue that made it impossible for combat units to train with dummies or targets and caused an error whenever they tried.
- The Northern Alliance recipe for a Weaver’s Spindle wasn’t properly updated with the bone requirement and is now fixed.
- The Skull Hearth (firepit made of skulls) had a broken collision box for the ghost instance. It is now fixed.
As before, the non-steam download link on the OP will be updated with this version! Enjoy, report any issues and hopefully we’ll be back soon with more!
Also make sure to check out the new contest the ACE team is up to!
Hey I have found a problem. When I assign training to my archers they shoot once then an error message pops up can you help me
When I assign my archers to train
I just tested and it seems to be fine here. These should be fixed, please make sure you have 0.9.3.3 Sometimes steam doesn’t auto-upload quickly enough!