In this new version, the team had changed the drop chances from mined blocks, precisely from mined rocks. The absolute chances are the same, around 2% chance of a stone dropping from a mined rock. Just the numbers used in the code were changed.
This broke one biome (already updated to match the new weights values).
Was this change just to make it easier to read the code? (Before it was really low numbers like 0.05, and values like that are hard to understand, whole numbers like in the new version are much easier to work with)
Or the change was for technical reasons like avoiding using fractioned numbers (maybe code limitation or for performance?)
One thing I also noticed is that we don’t follow a standard. Grass, dirt and ores are using “weight”: 100 for a “no drop” chance, while the rocks were using 25 for it before, and it is 10000 now.
(no problem in it though, just curious if we are going to see other changes in it)