Okay, hi there, first post, dont judge.
I didnt take a look at stonehearth since the kickstarter tbh, - then - last week found it in my steam libary. Tested the A15 for a few runs, bumped into things not to do in terms of building things and such stuff.
So Friday i decided to give the unstable A16 branch a try, hardmode.
Here’s my report.
The first two tries went horrible wrong.
The third town, - well - lets call it a fortified farm managed to survive.
It had a rough start, lost my first two foodmen to a crocodile - so i needed to relocate into the bunker. Felt a little like cheating, but helped a lot. Cheap walls. After that i built the wall, at first only two stones high, to farm some food, then the rest of the buildings followed one by one.
There are 27 hearthlings living on the farm atm, 11 of them in the militia (2 knights, 3 footmen, 4 archers, two clerics) who can handle the hardmode mobs quite well.
I dont like the workshops still beeing underground in the bunker, but since i cant insert doors to existing walls at the moment, i dont really have the means to grow the farm any bigger - without hurting the esthetics - so i’ll pause and have another look at it once A16 goes stable.
Feedback:
-The start was challenging and the most fun i had in a game for a long time. It got a lot of easier once i had iron weapons and armour.
-Its a little sad that theres no need for the herbalist anymore. The potions are common loot and the cleric doesnt leave anyone get to bet hurt - so the herbalist is atm just a downgraded Cleric.
-For a time i had two teams of soldiers. Well. They doesnt tend to stay together. Even in an outpost tiny like this one that was quite a problem from time to time. Later i assembled the squads by the outer gate - but it feels like that shouldnt be nessesary.
-There should be a “hold position” command wich lets the soldiers sleep and eat. My first footman in i15 starved to death due to my misinterpretation…
- Spawning.
I’d love so see the option, that enemies spawn off map and wonder in. The -wooosh, here we are-thinngy doesnt feel right.
I guess thats so far for my experiences and feedback. Great fun so far, love to see the things coming together!!
Ah, the bunker the the guard team:
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