2534 - Floors on multistory buildings cause major slowdown

This doesn’t crash the game, and there’s not error report to send. But when I build the floors on any building more than 1 story high, I get a major slowdown. There’s like a 20 second pause after each block is placed. If I pause construction on the building, things go back to normal, but as soon as I resume the slowdown comes back and makes the game unplayable. Also, I can’t upload anything because I’m a new user, apparently, even though I’ve been playing since the first Alpha. Anyone else having this issue?

is your game 32 or 64 bit?

It is 64 bit. I’m running on Windows 8.1, with 8 GB Ram and Core i5 processor.

Hi,

I’ve gotten the following error codes trying to place a second-storey floor:

develop-2534 (x64)
Uncaught TypeError: Cannot read property ‘active’ of undefined
TypeError: Cannot read property ‘active’ of undefined
at null._updateSelection (http://radiant/stonehearth/ui/game/modes/build_mode/building_designer_2/building_designer_base.js:453:64)
at applyStr (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:19687:29)
at sendEvent (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:14610:13)
at notifyObservers (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:17805:9)
at propertyDidChange (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:17637:7)
at chainsDidChange (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:17733:9)
at propertyDidChange (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:17636:7)
at set (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:18091:25)
at setPath (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:18132:14)
at set (http://radiant/stonehearth/ui/root/js/libs/ember-1.8.1.js:18047:16)

develop-2534 (x64)
…nehearth/components/building/building_component.luac:120: attempt to index local ‘entity’ (a nil value)
stack traceback:
radiant/modules/events.luac:68: in function <radiant/modules/events.luac:65>
…nehearth/components/building/building_component.luac:120: in function ‘_trace_entity’
…nehearth/components/building/building_component.luac:33: in function ‘_restore_structure_traces’
…nehearth/components/building/building_component.luac:17: in function 'obj’
radiant/modules/events.luac:15: in function 'self’
radiant/modules/events.luac:80: in function <radiant/modules/events.luac:78>
[C]: in function 'xpcall’
radiant/modules/events.luac:78: in function <radiant/modules/events.luac:70>

I ignored those and made a mistake on my floor design, prompting me to use the eraser tool. I was then presented with this error code:

develop-2534 (x64)
radiant/modules/entities.luac:86: attempt to index local ‘entity’ (a nil value)
stack traceback:
[C]: ?
radiant/modules/entities.luac:86: in function 'get_world_grid_location’
stonehearth/services/server/build/build_service.luac:130: in function '_subtract_region_from_floor’
stonehearth/services/server/build/build_service.luac:91: in function '_add_floor_type’
stonehearth/services/server/build/build_service.luac:81: in function 'add_floor’
stonehearth/services/server/build/build_service.luac:50: in function 'cb’
stonehearth/services/server/build/build_service.luac:295: in function 'do_command’
stonehearth/services/server/build/build_service.luac:50: in function <stonehearth/services/server/build/build_service.luac:49>

This one froze the build UI