WallyKazam:
As long as no one minds
as long as you dont just take his code and update it, but rather write your own code for it, otherwise you would be going against the rules,
Hey Everyone,
As the Stonehearth Game Engine solidifies beneath us, we’re nearing the point in our development plans where
making and playing mods will become an increasingly important part of everyone’s experience.
We’ve seen some truly inspired creations already – and we fully expect the world of modding to explode in the coming months. So what better time than now to establish some rules – okay, really just one rule – to guide your efforts.
We want everyone who wants to mod to feel able t…
although this is a bit different as the mod maker is no longer around…
perhaps you should ask TR about whether you would be allowed to update this old mod.
Thanks for the reminder @8BitCrab much appreciated. TR? I have asked OneLaughingLlama for permission. No replies yet. So worse case, I’ll have to recreate the entire thing… or at least the Garden mod part.
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WallyKazam:
TR?
Team Radiant, the devs
[quote=“WallyKazam, post:42, topic:8473”]
So worse case, I’ll have to recreate the entire thing… or at least the Garden mod part.
[/quote]your allowed to make your own mod based around the same idea, just no outright copying of the code.
hope that made sense.
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What if u take an out dated mod I mean the code has to be similar or it wont work and just give the credit to the original author
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ask TR about that in the “One Rule to Ring Them All” thread
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dalabo
May 20, 2017, 5:21pm
47
Apparently, the mods are outdated.
Please Resuscitate the forester! This would be so awesome.
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i absolutely agree here. we already have one person making a mod to alter herbology, give us a forester class please!
1 Like