I recently submitted a question on difficulty to the devs. They responded and asked if I wanted to see something more like FTL, which has some very difficult parts, or something more approachable.
I responded by saying this:
"Some people have discussed “switches” for the game to add difficulty. I think a game with so many modules should have this sort of options. Here’s some ideas:
Raging Barbarians - Goblins, Elementals, and Titans Oh My! Enemies will be a constant challenge to you and any neutral/friendly factions. Man the ramparts!
Gold Digger - An ancient, wealthy, subterrainean civilization once held a vast empire. Everywhere you dig, you find ancient lairs of gold.
Magic? What Magic? - Game without magic
Glutens - your people consume twice as much food. Greedy bastards.
Sloth - your civilians are lazy bums! speed reduced by two
Those! - giant ants come up from the ground if you try to dig
Mama Mia! - Near your start location is a green pipe. Where could it lead? (places you in a random location in the map)
Plague - rate of sickness doubled
Iron Man - All attacks are doubled; healing away from city reduced by .5
Drought - you live in a world where weather is completely unpredictable - snow in the summer, no rain for years - do you trade or raid to survive?
Prophetic Demise - in 20 years (or whatever relevant in game time it would be) a horde of demons, led by Olbaid will cover the land in apocalyptic fury. Can you stop them/how long will you last?
these are just a few ideas. Overall, I think that the game should provide a moderate challenge. FTL was great, but the final boss is almost impossible to beat even on the easiest difficulty. I think fights like that should be kept away from the city. The hardest titans, for example, should be ones that players seek to fight, not ones that actively seek out the player. I also don’t think any difficulty slider should effect AI - I think that it should change the amount of damage dealt by enemies or the accuracy of weapons."
My question to ya’ll is this: In general, how do you think difficulty should be approached? If you like my “switch” idea, what other “switches” do you think should be added?
Oh, forgot one.
Sausagefest - All swords are replaced by giant, delicious sausages!
Hopefully you’ve been on the forums enough to get the joke.