Part 5 - Animation without Armatures and Bones
Part 5 of the series is uploaded now. This time, the video shows an alternative way to create animations in Blender… without using “Armatures” and “Bones”. As it looks from the different streams, that is the way how Tom creates all his animations.
Hope you enjoy it!
P.S. The .qmo-File for the “Firsherman” and the .obj-Files are again available for download.