Base Mechanic
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Ability to select any AI (Artificial Intelligence)
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Control any AI at any time (They are your citizens after all)
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Third And First Person View
Combat/Armor/Weapons Mechanic
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Ability to fight mobs yourself
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Ability to equip gear in slots for any of your AI’s
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Fend against hordes trying to tear your nation down
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Dungeons to explore and conquer
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Different combat classes obviously, spells and what-not
Death Mechanic
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On death your AI drops their Inventory (Gear and Alternate Gear if present)
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Ability to Resurrect AI if you have a AI on hand of which can Res based on their Class
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Ability to pick up gear while controlling another AI
Classes Mechanic
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Base Combat Classes [Mystic, Swordsman, Wizard, Knight]
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Mystic [Healer]
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Swordsman [DPS] And Yes I know they are adding these guys, just something to think about.
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Wizard [Spell-Caster]
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Knight [Tank]
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Skill System For Combat [Progression]
The more you use a class, the more abilities you unlock for that class.
Skill Tree - Choose what abilities you want to unlock as you gain skill.
If you guys (The Community) have anything more to add to this idea please comment!
I’ll add the valid and logical replies to the Original Post!
Oh and please vote on the poll on whether you like this idea or not!