Feedback on Combat

My game experience.

  • Yup. Combat was there on games where I didn’t start on an elevated shelf. Otherwise, they didn’t seem to find me.
  • At one point I had about 16 goblins robbing me blind, so perhaps a little too much for early game.
  • Nope, I’m a pacifist. Or at least would like to be until I’m set up and ready to give them a fair fight.

I personally would like to see:

  1. Tethering of footmen (100 metres or so), so they don’t go off all John Rambo and single handedly try to kill the worlds goblin population - and die. Or perhaps a Defensive/Passive/Aggressive stance system?

  2. A mechanic where footmen are downed, rather than killed. Their broken bodies should be carried back to an empty bed where they must rest for a day to be revived. Losing a footman in early game is a pain - he has to be replaced by one of your limited number of workers. Advanced Swordsmen units should still be killed though, as by that stage of the game you are actively building forces.

  3. Barracks are a must as per the concept art. If you have built a choke point you need your forces there, and not near the fireplace. A rally point banner would do for now (and could double as a tether point).

  4. Enemies should not be random. They should spawn from a number of various sized camps which you can actively try and secure to drive them out. An enemy ‘fireplace’/banner would do for now :slight_smile:

  5. Enemies eventually secure enough resources of what they need, or take sufficient loses so that they retreat and regroup to attack later on. Not just pick at you until you have nothing left to give. Attacking enemy camps as per serial 4 would allow you to get back your stolen loot.

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