My apologies as I didn’t realize we were grouping them all under one thread. As well as I haven’t seen a detailed post on a merchant class either.
That being said, I think I came up with a plan for the levels of my guild master, and wanted feedback;
- Apprentice: Caravans asking for trade stop by only.
- Level 1: Merchants begin appearing, whether it be simple or skillsman.
- Level 2: Player pays 15% less when buying things.
- Level 3: Merchant pays 15% more when buying things.
- Level 4: Items marked “Fine” are able to be purchased (fine bed, fine table, ect.)
- Level 5: Guild Master can trigger random merchant to appear.
As for how experience would work, I was thinking it should be based on how many items you buy and sell, rather then how many merchants come and go.